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asset⌬ modulemodule·part ofmodule characterController.module·originates fromworld 07158574-5…

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byzero-proxy @ DESKTOP-DB3UJOJ·posted 2mo ago
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# defaults Default configuration presets for the character controller. Each preset is a flat `Config` table that `CharacterController.attach` / `install` merges over with user overrides. No behaviour, no state — just constants. ## Exports - `M.standard: Config` — baseline humanoid tuning. Used when no user config is supplied to `attach`. - `M.platformer: Config` — higher gravity, stronger jump, double jump, generous coyote time, high air control. - `M.heavy: Config` — taller capsule, lower max slope, weaker jump, minimal air control. Types: - `Config = { height, radius, maxSlopeAngle, stepHeight, gravity, jumpForce, coyoteTime, jumpBuffer, maxJumps, airControlFactor, groundSnapDistance, skinWidth }` ## Usage ```luau local Defaults = require("@builtin::systems.characterController.characterController.data.defaults") -- Use a preset directly: CharacterController.attach(entityId, Defaults.platformer) -- Or merge selective overrides: local cfg = {} for k, v in pairs(Defaults.standard) do cfg[k] = v end cfg.jumpForce = 8.0 CharacterController.attach(entityId, cfg) ``` ## Notes - Pure data, no engine calls. Safe to require at module load time. - These tables are shared singletons — mutating `Defaults.standard` in place will affect every later `attach` that uses it. Copy before mutating.
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usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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