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# defaults
Default configuration presets for the character controller. Each
preset is a flat `Config` table that `CharacterController.attach` /
`install` merges over with user overrides. No behaviour, no state —
just constants.
## Exports
- `M.standard: Config` — baseline humanoid tuning. Used when no user
config is supplied to `attach`.
- `M.platformer: Config` — higher gravity, stronger jump, double jump,
generous coyote time, high air control.
- `M.heavy: Config` — taller capsule, lower max slope, weaker jump,
minimal air control.
Types:
- `Config = { height, radius, maxSlopeAngle, stepHeight, gravity, jumpForce, coyoteTime, jumpBuffer, maxJumps, airControlFactor, groundSnapDistance, skinWidth }`
## Usage
```luau
local Defaults = require("@builtin::systems.characterController.characterController.data.defaults")
-- Use a preset directly:
CharacterController.attach(entityId, Defaults.platformer)
-- Or merge selective overrides:
local cfg = {}
for k, v in pairs(Defaults.standard) do cfg[k] = v end
cfg.jumpForce = 8.0
CharacterController.attach(entityId, cfg)
```
## Notes
- Pure data, no engine calls. Safe to require at module load time.
- These tables are shared singletons — mutating `Defaults.standard`
in place will affect every later `attach` that uses it. Copy
before mutating.
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backing path · systems/characterController.package/characterController.module/data.module
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