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asset⌬ modulemoduleprimary: init.luau·part ofpackage skate_physics.package·originates fromworld 3d0fe004-d…

NativeRigPose

Transfers live simulation poses through Zero humanoid role mappings and anatomical frames. Source and target rig assets remain editable in Zero. Bone lengths and local scales come from the target rig; source poses contribute anatomical orientation and pelvis motion. Non-humanoid…

by◐Deata·posted 13d ago
What it does

Native rig pose

Transfers live simulation poses through Zero humanoid role mappings and anatomical frames. Source and target rig assets remain editable in Zero. Bone lengths and local scales come from the target rig; source poses contribute anatomical orientation and pelvis motion. Non-humanoid content uses the direct pose path or its own presenter.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

Live pose transfer through Zero's humanoid roles and anatomical frames.

vec(v: ?, default: ?) → void

argtypedescription
v?
default?

rest(b: ?) → void

argtypedescription
b?

bind(r: ?, override: ?) → void

argtypedescription
r?
override?

basis(x: ?, y: ?, z: ?) → void

argtypedescription
x?
y?
z?

bodyFrame(s: ?, roles: ?) → void

argtypedescription
s?
roles?

at(role: ?) → void

argtypedescription
role?

legLength(s: ?, roles: ?) → void

argtypedescription
s?
roles?

chain(s: ?, roles: ?) → void

argtypedescription
s?
roles?

anatomicalFrames(h: ?, s: ?, roles: ?) → void

argtypedescription
h?
s?
roles?

explicit(src: ?, tgt: ?, sb: ?, tb: ?, options: ?) → void

argtypedescription
src?
tgt?
sb?
tb?
options?

new(sourceRef: ?, targetRef: ?, sourceBindRef: ?, targetBindRef: ?, options: ?) → void

argtypedescription
sourceRef?
targetRef?
sourceBindRef?
targetBindRef?
options?

sample(joints: ?) → void

argtypedescription
joints?

solveFootTargets(poses: ?, targets: ?) → void

Optional model-space foot targets, evaluated on the fresh retargeted pose. This does not infer contacts or read previously corrected entity transforms.

argtypedescription
poses?
targets?

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · skate_physics.package/NativeRigPose.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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