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⌬ Metadata
encoded{"alpha":"input","alphaIsTransparency":false,"colorSpace":"srgb","compression":"rgba8","generateMipmaps":true,"maxDimension":0,"source":"898673703d2ce67f1228a03375764539d96d07d3fed4d5f2d7a416f9f3abf36b","textureType":"color"}generatedAt237.635850446generatedByserviceimport{"at":237.635850446,"importer":"572ecf09-7d3a-459b-89fc-4c32a96422dc","iteration":1,"rowPath":"/zero/source/design/references/player.png","source":{"guid":"3053cda8-a73c-4b2b-9e03-d9ceb915c390","path":"/zero/source/design/references/player.texture/player.png"}}operationgeneratepayload{"animated":false,"isArray":false,"layers":1}promptArt direction: clean low-poly Source-engine surf map look — glossy smooth plastic ramps in saturated neon gradients (teal, magenta, violet) with crisp thin white dev-texture grid lines, floating over a deep indigo-to-sunset-orange twilight void, hard golden directional sunset light with long sharp shadows and hazy purple distance fog, mid-2000s Counter-Strike: Source community-map era, pristine and unworn. This picture: THE PLAYER, alone, front-on, full body, standing in a neutral A-pose on a plain flat light-grey ground with soft even light: a low-poly mid-2000s game character, a lean surfer in a dark tactical hooded jacket with teal accent stripes, cargo pants, sneakers, fingerless gloves, a simple balaclava-style face mask with a visor stripe glowing teal. Clean silhouette, readable shapes, character reference.runIdgen_836c_3serviceimage_gensource_checksum898673703d2ce67f1228a03375764539d96d07d3fed4d5f2d7a416f9f3abf36b