tmat_probe_name.material
README.md
[name]
One-paragraph description of what surface look this material produces and where it's intended to be used.
Shader
Name the shader bound in mat.yaml::shader (e.g.
@builtin/shaders/standard or a custom shader path).
Inputs
floats.<name>— value, units, valid range.colors.<name>— what colour channel/term it drives.textures.<name>— what map slot it fills.
Add more floats: / colors: / textures: keys as the shader exposes
them.
Usage
Material.Apply(entityId, "[name]")