dawnsky
The sky over the lighthouse Lucina, which is the game's clock.
dawnsky
The sky over the lighthouse Lucina, which is the game's clock.
A three-stop gradient — zenith, skyline, and the band of far water under it — a pale haze standing right on the sea line, a starfield with a milky band across it, a moon placed where the hour puts it, the sun's disc and aureole once it clears the water, and the part that carries the fiction: a warm glow that stands over ONE quarter of the compass, the quarter the lamp room's window faces, so the dawn has a bearing.
Every value is a material property that game.world.Dawn pushes each frame off
the game.world.firstlight ramp; nothing here is derived from the directional
light's elevation. That is deliberate. With the sun still under the water there
is no elevation to key a night look against, so a night sky keyed that way
cannot be authored at all.
Scoped to this part · feeds back into the world's score.