flight.inputMap
Adapted from the installed reusable flight input map. Steering keeps shared keyboard/gamepad/touch shaping. W/S pitch, A/D roll; deck A/D becomes gentle nosewheel steering. Q/E rudder. Shift afterburner in flight and engine spool/taxi on deck. Ctrl airbrake in flight and wheel br…
Jet controls
Adapted from the installed reusable flight input map. Steering keeps shared keyboard/gamepad/touch shaping. W/S pitch, A/D roll; deck A/D becomes gentle nosewheel steering. Q/E rudder. Shift afterburner in flight and engine spool/taxi on deck. Ctrl airbrake in flight and wheel brake on deck. C launches only when the carrier checks pass.
Gamepad left stick steers; right stick X rudder; shoulders throttle/brake; North launches catapult. Touch sticks plus labeled throttle/brake/launch buttons. Group flight suppresses only the stock player controls and composes with weapon and UI groups.
Scoped to this part · feeds back into the world's score.