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Package

asc_blurmix.computeShader

README.md

asc_blurmix

Blends asc_camblur's half-resolution smear back over the scene at full resolution, weighted by the full-resolution camera velocity, so a pixel that is standing still keeps its own sharp sample and only what actually moved during the exposure takes the smear. The velocity is recomputed here from depth and the two cameras — three loads and two matrix products, no gather.

Bindings

namekind
scene_colortexture2d
scene_depthtexture_depth
blur_maptexture2d — asc_camblur's half-res output
frame_cambuffer — @frame.camera
prev_cambuffer — asc_prev_cam
lens_paramsbuffer — asc_lens_params
mb_outstorage2d (rgba8)