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shader · drop-in viewer
BeamCook
Engine-lit vehicle PBR with per-instance focused-beam damage. Lane0: exposure, accumulated heat, blackout age (.001 marks onset), spare. Animated multi-scale noise breaks dark surface patches into hot edges; a brief white-hot collapse cools to sparse orange embers and rough scorc…
by·posted 1mo ago
What it does
Engine-lit vehicle PBR with per-instance focused-beam damage. Lane0: exposure, accumulated heat, blackout age (.001 marks onset), spare. Animated multi-scale noise breaks dark surface patches into hot edges; a brief white-hot collapse cools to sparse orange embers and rough scorched paint. Original generated vehicle albedo is retained; shared materials do not share damage state.
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