kite
KITE's sprite sheet — a rooftop courier, seventeen, in a cropped jacket and a hauling harness with a grapple hook clipped at her hip.
emberline.art.kite
KITE's sprite sheet — a rooftop courier, seventeen, in a cropped jacket and a hauling harness with a grapple hook clipped at her hip.
Requiring the module registers Bus.registry.art.kite with the same fields
MAG's does: cell, palette, paletteOrder, portraitCell, build(handle)
returning the clip index keyed by Rules.CLIPS, and portrait(handle).
She stands 100 sheet pixels tall against MAG's 112, with a slightly larger head and arms three pixels shorter — the reach the roster slice takes away from her in numbers is visible in the drawing, which is the only honest way to sell a short-reach character.
The scarf is the point. It is a seven-link follow chain with almost no
gravity (0.30) and a low relaxation rate (0.24), so it only corrects a quarter
of its error per frame. Her dash and her landing run eight and six frames for
exactly that reason: the body is finished halfway through and the rest of the
clip belongs to the cloth. Measured across dashF, the body's frame-to-frame
delta falls to 4.8 by frame 6 and 0.65 by frame 8, while the scarf tip is still
travelling 3.8 pixels on frame 7 and 2.3 on frame 8.
Her signature clips: Sparkflare (special1) is a poke, not a wall — she
barely stops moving to throw it. Skyhook (special2) sends the arm first
and drags the body off the floor after it. Tramline (special3) is flatter
and a frame quicker into it than MAG's rush. ZIPLINE ASSAULT (super)
throws the hook, goes taut, and takes her across the stage through you.
Scoped to this part · feeds back into the world's score.