MAG — ALL-ROUNDER
Something for every range.
The yardstick. Every other fighter's numbers are a deliberate departure from hers.
Health 1000 · walk 0.042/frame (186 frames to cross the visible stage) · dash 2.07 units in 18 · jump arc 2.40 · weight 1.00 · reach x1.00 · meter gain x1.00
Frame data
── MAG (ALL-ROUNDER) ── health 1000 · walk 0.042 · reach x1.00 · weight 1.00
slot s/a/r dmg lvl blk hit reach desc
lightS 5/ 3/ 9 34 high +1 +9 0.94 Spanner Jab
mediumS 8/ 4/17 72 high -5 +4 1.20 Wrench Hook
heavyS 13/ 5/26 118 high -12 +4 1.40 Cable Swing
lightC 5/ 3/ 9 28 low +0 +9 0.90 Low Jab
mediumC 8/ 4/17 64 low -6 +3 1.20 Boot Scrape
heavyC 11/ 4/28 92 low -15 -1 1.42 Rail Sweep
lightA 5/ 6/ 3 32 overhead +4 +12 0.92 Air Jab
mediumA 7/ 7/ 5 68 overhead +3 +13 1.14 Air Kick
heavyA 9/ 8/ 8 104 overhead +2 +15 1.26 Diving Elbow
throw 4/ 2/22 140 unblockable +0 +0 0.90 Cable Cinch
special1 13/ 4/19 80 high -6 +0 13.62* CINDERBOLT
special2 4/12/29 130 high -24 -6 0.96 UPDRAFT
special3 11/ 8/17 96 high -9 +2 1.35 RAILRUSH
super 6/10/41 340 high -28 -4 1.50 OVERDRIVE
* reach includes the projectile's whole travel
s/a/r is startup / active / recovery. blk and hit are frame advantage in frames.
reach is world units from this fighter's own origin; a move needs 0.84 to work at
point blank, where two origins sit 1.24 apart.
Specials
CINDERBOLT — 236+A. A fistful of furnace-light thrown flat — 12.6 units, the whole screen. 13f, and -6 if you throw it in someone's face.
UPDRAFT — 623+A. A rising uppercut trailing sparks. Invulnerable frames 1-5, so it answers a jump-in on reaction — and -24 blocked, so a wrong one loses the round.
RAILRUSH — [4]6+A. Shoulder-first slide down the rail, 2.4 units of travel. -9, but the block pushes you 0.42 out — only a long arm punishes it.
OVERDRIVE — 236236+HEAVY. She opens the cable and dumps the whole charge into one punch. Invulnerable 1-8 — it goes through a fireball.
On the select screen
Magritte Voll — THE RAIL ENGINEER
A rail engineer's daughter in a scorched ember-red coat, welding goggles pushed up on her forehead and a length of hot cable at her hip. She fights clean and honest. If you do not know what to do, she has a button for it.
Difficulty 2/5 · power 3 · speed 3 · range 3 · technique 3 · defence 4
Registered by require("emberline.fighters.index").
Scoped to this part · feeds back into the world's score.