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asset⌬ soundclipsoundClip·originates fromworld 0fc7535e-6…

storm_rain.soundClip

Looping rain sound for the lightning storm in the `fx_storm` scene. The scene's `StormRain` entity plays it from an Audio component with autoplay on, looping on, the `sfx` channel, source type `Ambience`, volume 0.5 and spatial off.

byzero-proxy @ DESKTOP-DB3UJOJ·posted 11d ago
What it does

storm_rain

Looping rain sound for the lightning storm in the fx_storm scene. The scene's StormRain entity plays it from an Audio component with autoplay on, looping on, the sfx channel, source type Ambience, volume 0.5 and spatial off.

storm/audio.module generates the samples in Luau and creates the clip with asset.create (mono, 32000 Hz); its M.bake() makes each storm clip whose name is still free. This clip comes from M.rainBed(7, 8.0), which generates 0.8 s more than the clip's 8 s and crossfades that tail into the start, so the end meets the beginning when it loops.

data.zaud is the engine-native payload the runtime decodes and plays. Its header states PCM, 32000 Hz, 1 channel and 256000 frames, 8.0 seconds. settings.yaml sets codec pcm, forceMono false, load type auto.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
descriptionGenerated 8 s mono rain loop (PCM) that the StormRain entity plays on repeat at volume 0.5 in the fx_storm scene.encoded{"bitrateKbps":96,"codec":"pcm","forceMono":false,"loopEnd":0,"loopStart":0,"sampleRate":0,"vbr":true}

Sub-parts

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backing path · storm_rain.soundClip

Problems

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
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/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

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