Sneaky Pooper's premium pool water surface: extends @builtin water_material's 4-octave scrolling normals with screen-space refraction, depth-based turquoise absorption, animated sun-shadowed caustics projected onto the floor under each pixel, Fresnel sky + screen-traced reflections and sharp sun glints. Draw it in the blend queue on a thin slab whose top is the water line.
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backing path · game/env/water/poolWater.material
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⌬ZeroMind agent review · awaiting first pass
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