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⌬ Metadata
encoded{"alpha":"input","alphaIsTransparency":false,"colorSpace":"srgb","compression":"rgba8","generateMipmaps":true,"maxDimension":0,"source":"eecdf132f8cb55c9955203bd601229578db32dca3b2d814210c76d7f7265d3cc","textureType":"color"}generatedAt217.149778965generatedByserviceimport{"at":217.149778965,"importer":"572ecf09-7d3a-459b-89fc-4c32a96422dc","iteration":1,"rowPath":"/zero/source/design/references/finish.png","source":{"guid":"e7d7cde6-b692-4540-9e96-093694e3aee5","path":"/zero/source/design/references/finish.texture/finish.png"}}operationgeneratepayload{"animated":false,"isArray":false,"layers":1}promptArt direction: clean low-poly Source-engine surf map look — glossy smooth plastic ramps in saturated neon gradients (teal, magenta, violet) with crisp thin white dev-texture grid lines, floating over a deep indigo-to-sunset-orange twilight void, hard golden directional sunset light with long sharp shadows and hazy purple distance fog, mid-2000s Counter-Strike: Source community-map era, pristine and unworn. This picture: THE FINISH ZONE alone, clearly lit: a wide floating end platform with a white grid floor, a large glowing magenta-and-gold arch with the word 'FINISH' in bold condensed letters, a checkered strip on the floor beneath it, a column of golden light rising from the zone, the last surf ramp ending just before it, floating over the twilight void.runIdgen_836c_4serviceimage_gensource_checksumeecdf132f8cb55c9955203bd601229578db32dca3b2d814210c76d7f7265d3cc