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inputbinding · drop-in viewer
asset⌬ inputbindinginputBindingprimary: init.luau·part ofinputmap console.inputMap·originates fromworld c27abf00-6…
navigate.inputBinding
Walking the rows of a card: one flick is one step, a held stick repeats.
by·posted 1mo ago
What it does
navigate
Walking the rows of a card: one flick is one step, a held stick repeats.
Each keyboard direction answers to TWO keys — the WASD key and the arrow key beside it — because a player reaching for a menu uses whichever is already under their hand. An axis takes one binding per device class, so each direction is itself a vector of the two keys that mean it.
On a pad it is the left stick; under a thumb it is the on-screen stick in the left zone.
Discussion
Scoped to this part · feeds back into the world's score.
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