GroundTerrain
Put beside the engine's `Terrain` component on a landscape painted with groundMaterials surfaces. It builds the engine's splat surface with smoothness 1, so every layer keeps its own roughness (the Terrain component alone shades all layers at roughness 0.95 to 1), puts it on the…
GroundTerrain
Put beside the engine's Terrain component on a landscape painted with groundMaterials surfaces. It builds the engine's splat surface with smoothness 1, so every layer keeps its own roughness (the Terrain component alone shades all layers at roughness 0.95 to 1), puts it on the landscape's Model and keeps it there whenever the Terrain rebuilds. Fields: smoothness (1), heightBlend (8), sharpen (1). Local to each machine; nothing is sent over the network.
Scoped to this part · feeds back into the world's score.