level
The Luteway — the authored route up the cliff, published to the rest of the game through `LW.provide.level`.
luteway.cliff.level
The Luteway — the authored route up the cliff, published to the rest of the game
through LW.provide.level.
The route is written as a rhythm rather than as coordinates. Every step names how far up it reaches as a FRACTION of the hop the penguin currently has, so the jump can be retuned and the route rises with it instead of becoming unclimbable. The corridor's width is fixed: both bounds are solid rock the penguin can cling to.
The sections, in the order they are climbed:
| Section | What it teaches |
|---|---|
| The beach | Wide rock, the sea just below, nothing to manage yet. |
| First seam | The first lute; a landing shortens the next hop. |
| The ice band | Ice that needs sticky feet, with lute placed to earn it. |
| The chimney | The corridor narrows; wall clings carry the height. |
| The dry spine | Clean rock and long gaps — shake the lute off or fall short. |
| The last lean | Everything at once. |
| The rookery | The crest, and the win. |
L.get() returns the level, memoised on the tuning it was built from.
L.sectionAt(y) names the section a height falls in, for anything that wants to
say where on the cliff it is.
Scoped to this part · feeds back into the world's score.