looks
Simple stylised bodies (humanoid, brute, bug, turret) built from the engine's unit meshes as local children, coloured and equipped from a preset's `look` (head: cap, helmet, hood, horns, hat, blind, target; gear: baton, rifle, longRifle, sword, staff, claws, spear, lantern, canno…
aiKit.looks
Simple stylised bodies (humanoid, brute, bug, turret) built from the engine's unit meshes as local children, coloured and equipped from a preset's look (head: cap, helmet, hood, horns, hat, blind, target; gear: baton, rifle, longRifle, sword, staff, claws, spear, lantern, cannon). Every peer builds its own from the synced preset. update animates walking arms, crouching, turning, the attack lunge and hiding when down.
Scoped to this part · feeds back into the world's score.