ui
All zui screens for **Five Nights at Zeros 4** — main menu, night select, settings, extras, custom night, the in-night HUD (clock, directional caption strip, pivot affordances, flash/hold controls, warning vignette, flash overlay), pause, win (6 AM) and the jumpscare lose screen.
ui
All zui screens for Five Nights at Zeros 4 — main menu, night select, settings, extras, custom night, the in-night HUD (clock, directional caption strip, pivot affordances, flash/hold controls, warning vignette, flash overlay), pause, win (6 AM) and the jumpscare lose screen.
Stateless: M.render(G, data) rebuilds and updateScreens the single
fnaz_root screen each frame from the game-state table G. Click ids route to
the game component's onCallback. M.teardown() unregisters the screen.
Scoped to this part · feeds back into the world's score.