gate
<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->
gate
<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->TODO: describe this module.
Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2game/world/gate.module — the Gate of Harrow, at the bottom of the canyon. Built to design/refs/place-gate.png: two scarred alloy blast doors set in a rampart cut into raw rock, a floodlight tower either side, amber beacons and strip lights along the base, cobalt banners hung down the face, barricade lines and crates in front of it, and the evacuation ships' engine glow rising behind. It is the thing the line is holding, so it is the landmark the camera comes back to. Frame: the Gate's face is at K.WORLD.gateZ; the rampart stands south of it and the canyon floor runs north from it. Floor is y = 0.
surfaces( ) → void
Every surface the Gate wears, resolved once. The names are literal so the dependency is pinned with the file rather than computed at call time.
mast(parent: any, tag: string, x: number, z: number, height: number) → void
A floodlight mast: a lattice tower with a lamp head and a real light on it. The same mast stands behind the line further up the canyon, which is why it takes its position rather than owning one.
| arg | type | description |
|---|---|---|
| parent | any | |
| tag | string | |
| x | number | |
| z | number | |
| height | number |
build(parent: any) → void
The rampart, the doors, the towers, the banners and the ships behind.
| arg | type | description |
|---|---|---|
| parent | any |
works(parent: any) → void
Barricades, sandbag lines, crates and rubble across the position the regiments form up on. Nothing stands inside the deploy band's height, so a regiment ordered anywhere legal never forms up inside a wall.
| arg | type | description |
|---|---|---|
| parent | any |
Sub-parts
Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
agent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
Scoped to this part · feeds back into the world's score.