icons
The HUD's line art: the three human castes as the reference draws them (a boxy helmet with one visor slit, a wheeled field gun, a pressure mine), the three abilities (the lance, a mortar salvo, a tattered banner), and the furniture — the wing that flanks the wave banner, the wave…
icons
The HUD's line art: the three human castes as the reference draws them (a boxy helmet with one visor slit, a wheeled field gun, a pressure mine), the three abilities (the lance, a mortar salvo, a tattered banner), and the furniture — the wing that flanks the wave banner, the waveform beside a spoken line, the pause bars, the recentre crosshair, the Gate.
Every glyph is one inline SVG document in a 48x48 viewBox drawn in
currentColor, so a card lights its icon by setting color on the box around
it and nothing here needs to know the palette. byKind looks one up by a
regiment's kind and byAbility by an ability id, so a card and a button never
need a branch.
Consumed by ui.hud.Hud.
Scoped to this part · feeds back into the world's score.