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asset⌬ componentcomponentprimary: init.luau·originates fromworld a333e7c2-f…

Title

Local title stage for AFTERCURRENT. Two existing generated vehicle models, dynamic headlights, a slowly moving native cutscene camera and shallow depth of field. Pointer hover on the Drive button smoothly changes the headlight intensity and camera distance. Entry occurs after the…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 1mo ago
What it does

Local title stage for AFTERCURRENT. Two existing generated vehicle models, dynamic headlights, a slowly moving native cutscene camera and shallow depth of field. Pointer hover on the Drive button smoothly changes the headlight intensity and camera distance. Entry occurs after the intro; circuit selection restores the previous camera/lens and removes local actors. No shared race state is modified.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

Title showcase and podium. Lives in scenes.title, which the Flow component loads after the opening and again when a race finishes. Owns the title and final-classification screens; `cover` hides the call to action and footer for a clean cover capture.

SpotLight

label(t: ?, size: ?, color: ?, extra: ?) → void

argtypedescription
t?
size?
color?
extra?

titleScreen(w: ?, h: ?) → void

argtypedescription
w?
h?

resultScreen(w: ?, h: ?) → void

argtypedescription
w?
h?

timeText(r: ?) → void

argtypedescription
r?

voteCards(q: ?) → void

One card per circuit: the count of drivers who want it, and your own pick.

argtypedescription
q?

spectatorBar(w: ?, h: ?) → void

argtypedescription
w?
h?

chip(id: ?, text: ?) → void

argtypedescription
id?
text?

lobbyScreen(w: ?, h: ?) → void

argtypedescription
w?
h?

tree( ) → void

finish( ) → void

pose(e: ?, R: ?, s: ?, lat: ?, turn: ?) → void

argtypedescription
e?
R?
s?
lat?
turn?

animate(dt: ?) → void

argtypedescription
dt?

begin( ) → void

awake( ) → void

update(dt: ?) → void

argtypedescription
dt?

onPropertyChanged(key: ?) → void

argtypedescription
key?

onCallback(id: ?) → void

argtypedescription
id?

onDestroy( ) → void

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

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11+items
▣
module · born here
❒asset
# shared One-paragraph description of what this module provides and who consumes it. ## Exports - `M.exampleFn(arg) -> result` — what it does and when to call it. - `M.exampleValue: type` — what value it carries. ## Usage Replace `<identity>` with the string `asset.create` returned — this module's source path with `/` written as `.` and each segment's type suffix dropped, the way a module at `/source/lib/thing.module` is `lib.thing` and one at `/source/kit.package/thing.module` is `kit.thing`. ```luau local M = require("<identity>") M.exampleFn("foo") ``` ## Notes - Anything callers need to know about THIS module: required runtime ordering, state ownership, side effects.
▲ 0↑ born
◇
component · born here
❒asset
# RAINLINE car visual Attach to gameplay car body at tire contact y0. Generates one temporary child with the real image-derived endurance car mesh and PBR material. Nose points +Z; normalized length4.8m, width1.976m, height1.033m. variant0 ivory/citron hero,1 blue,2 red,3 graphite. Cleanup re-derives owned child on hot reload. Gameplay owns motion, guns, authority and input.
▲ 0↑ born
backing path · rainline/cinematics/Title.component

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported on this asset or on the parts this page shows. Parts it leaves out are not counted here.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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