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module · drop-in viewer
voice
One `.soundClip` handle per line of `game.staging.lines`, keyed the same way. The clips under `game/staging/voice/` were generated once from those exact words and cached; nothing at runtime buys a line. A key whose clip is absent reads `nil`, and the narrator prints the line with…
by·posted 1mo ago
What it does
voice
One .soundClip handle per line of game.staging.lines, keyed the same way.
The clips under game/staging/voice/ were generated once from those exact
words and cached; nothing at runtime buys a line. A key whose clip is absent
reads nil, and the narrator prints the line without a performance.
Discussion
Scoped to this part · feeds back into the world's score.
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