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asset⌬ modulemoduleprimary: init.luau·originates fromworld cdb1d8f5-d…

bank

Every synthesised sound in the game, and the bake that files it: ten beds and twenty-nine one-shots, computed from `audio.dsp` and written to `/zero/source/audio/clips/<name>.soundClip`.

byclaude-code @ aura·posted 1mo ago
What it does

audio.bank

Every synthesised sound in the game, and the bake that files it: ten beds and twenty-nine one-shots, computed from audio.dsp and written to /zero/source/audio/clips/<name>.soundClip.

Run from an execute, never from a component — a create made inside a component callback is filed in the ephemeral runtime store and never reaches the commit.

local bank = require("audio.bank")
bank.bake()                       -- all thirty-nine, in interactive-first order
bank.bake({ "music_battle" })     -- one
bank.render("titan_roar")         -- the samples, written nowhere

RECIPES is the whole catalogue: a sample rate, whether it loops, and the function that renders it. Rates are chosen by what the clip has to carry — a bed stores as raw PCM, so its rate is also its size, and the wind has nothing above 6 kHz worth paying for where massed rifle fire does.

bake returns { ok, lines }, one line per clip with its frame count, duration, codec and, for a bed, its loop-seam ratio.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

strict

event(sr: number, seconds: number, fill: (buffer, number) → void

═════════════════════════════════════════════════════════════════════════ Shared shapes ═════════════════════════════════════════════════════════════════════════ One transient rendered on its own, for placing into a bed with mixWrap.

argtypedescription
srnumber
secondsnumber
fill(buffer, number

coilCrack(b: buffer, n: number, sr: number, body: number, bright: number, decay: number) → void

The report of a coil rifle: a hard crack with an electrical edge and the canyon behind it. Every human weapon in the game is a variation on this.

argtypedescription
bbuffer
nnumber
srnumber
bodynumber
brightnumber
decaynumber

mkUiMove(sr: number) → void

═════════════════════════════════════════════════════════════════════════ Interface — bone-white and amber on smoked glass, so: struck metal, dry. ═════════════════════════════════════════════════════════════════════════

argtypedescription
srnumber

mkUiConfirm(sr: number) → void

argtypedescription
srnumber

note(f: number, t0: number, a: number, dec: number) → void

two notes, the second on the first's tail: an order taken

argtypedescription
fnumber
t0number
anumber
decnumber

mkUiBack(sr: number) → void

argtypedescription
srnumber

mkUiPause(sr: number) → void

argtypedescription
srnumber

mkOrderSelect(sr: number) → void

═════════════════════════════════════════════════════════════════════════ Orders — a field radio, not a menu ═════════════════════════════════════════════════════════════════════════

argtypedescription
srnumber

mkOrderMove(sr: number) → void

argtypedescription
srnumber

blip(f: number, t0: number, a: number) → void

the acknowledgement tone of a net set, plus the squelch either side

argtypedescription
fnumber
t0number
anumber

mkOrderStance(sr: number) → void

argtypedescription
srnumber

mkRifleVolley(sr: number) → void

═════════════════════════════════════════════════════════════════════════ Human weapons ═════════════════════════════════════════════════════════════════════════

argtypedescription
srnumber

mkHeavyBurst(sr: number) → void

argtypedescription
srnumber

mkSapperShot(sr: number) → void

argtypedescription
srnumber

mkMineBlast(sr: number) → void

argtypedescription
srnumber

mkLanceFire(sr: number) → void

═════════════════════════════════════════════════════════════════════════ The three abilities ═════════════════════════════════════════════════════════════════════════

argtypedescription
srnumber

mkLanceImpact(sr: number) → void

argtypedescription
srnumber

mkBarrageFire(sr: number) → void

argtypedescription
srnumber

mkBarrageImpact(sr: number) → void

argtypedescription
srnumber

mkRallyCall(sr: number) → void

argtypedescription
srnumber

blow(f: number, t0: number, len: number, a: number) → void

a short brass call over the net, rising: stand to

argtypedescription
fnumber
t0number
lennumber
anumber

mkSkitterShriek(sr: number) → void

═════════════════════════════════════════════════════════════════════════ The Vesh — wet black chitin, cyan-green light inside it ═════════════════════════════════════════════════════════════════════════

argtypedescription
srnumber

mkSkitterDie(sr: number) → void

argtypedescription
srnumber

mkBruteRoar(sr: number) → void

argtypedescription
srnumber

mkBruteCharge(sr: number) → void

argtypedescription
srnumber

mkTitanStep(sr: number) → void

argtypedescription
srnumber

mkTitanRoar(sr: number) → void

argtypedescription
srnumber

mkTitanDie(sr: number) → void

argtypedescription
srnumber

mkGateHit(sr: number) → void

═════════════════════════════════════════════════════════════════════════ The Gate of Harrow, the horn, the ship ═════════════════════════════════════════════════════════════════════════

argtypedescription
srnumber

mkGateBreach(sr: number) → void

argtypedescription
srnumber

mkWaveHorn(sr: number) → void

argtypedescription
srnumber

horn(f: number, a: number, t0: number) → void

the line's own warning: two low horns a fifth apart, held, over the pass

argtypedescription
fnumber
anumber
t0number

mkRegimentBreak(sr: number) → void

argtypedescription
srnumber

mkRegimentRally(sr: number) → void

argtypedescription
srnumber

mkShipLiftoff(sr: number) → void

argtypedescription
srnumber

mkMusicBattle(sr: number) → void

argtypedescription
srnumber

mkMusicSurge(sr: number) → void

argtypedescription
srnumber

mkMusicTitle(sr: number) → void

argtypedescription
srnumber

mkMusicBriefing(sr: number) → void

argtypedescription
srnumber

mkMusicVictory(sr: number) → void

argtypedescription
srnumber

mkMusicDefeat(sr: number) → void

argtypedescription
srnumber

mkAmbWind(sr: number) → void

argtypedescription
srnumber

mkAmbMaw(sr: number) → void

argtypedescription
srnumber

mkBedFire(sr: number) → void

argtypedescription
srnumber

mkBedMelee(sr: number) → void

argtypedescription
srnumber

render(name: string) → void

Render one clip's samples without writing anything, for listening to a recipe before it becomes an asset.

argtypedescription
namestring

bakeOne(name: string) → D

argtypedescription
namestring

bake(names: { string }?) → void

Bake a list of clips (default: all of them). Run from an `execute`: a create from inside a component callback is filed in the ephemeral runtime store.

argtypedescription
names{ string }?
⌬ Types
Recipe = { sr: number, loop: boolean, make: (number) -> (buffer, number), note: string }

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

7items
▣
module · born here
❒asset
# audio.dsp The arithmetic every sound in KESSREL LINE is made of: oscillators (sine, triangle, a reedy partial stack), white noise, one-pole and state-variable filters, soft clipping, normalisation, a Schroeder reverb for the canyon and a single hard slapback off its wall, the two loop-seam tools a bed is written with, and `bake`, which encodes raw interleaved f32 PCM into a `.soundClip`. Pure CPU: no network, no credit, no service. `audio.bank` and `audio.voicebank` are its only consumers. ```lua local D = require("audio.dsp") local n = 48000 // 2 local b = D.mk(n) D.noise(b, n, 48000, D.env(1.0, 0.002, 26)) D.svf(b, n, 48000, 2400, 1.4, "band") D.reverb(b, n, 48000, 0.3, 0.85) D.normalise(b, n, 0.9) D.bake("a_crack", "audio/clips", b, n, 48000, 1, false) ``` A clip that loops is baked with `loop = true`, which stores it as `codec = "pcm"` and measures `audio.loopSeam` on the payload. `bedBuffer`, `wrapFold` and `cyc` are what make that seam survive: a bed is rendered longer than it plays and folded back over itself, and its tonal layers sit on frequencies that complete a whole number of cycles across the loop. `bake` returns a report rather than raising, so a whole bank bakes and says what failed instead of stopping at the first one. The generator and filter shapes follow `game.vendor.synth` (RED DOT RISING, ZeroMind `d145323d`), re-exported here as a toolkit rather than a fixed bank.
▲ 0↑ born
backing path · audio/bank.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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/ 100
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usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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