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asset⌬ tooltoolprimary: init.luau·part oftoolbox rainlineTest.toolbox·originates fromworld a333e7c2-f…

humans

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byzero-proxy @ DESKTOP-DB3UJOJ·posted 1mo ago
What it does

humans

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TODO: describe this tool.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

humans( ) → any

Why the grid has the human count it has. Derives the roster the way the race itself does -- from the player list, not the peer list -- and shows it beside what the race actually holds, so a count that drops can be traced to the player it dropped rather than guessed at. The grid will not lock while this disagrees, and a race that reads `solo` here is not the shared one however many humans it claims. driving this peer's screen actually holds.

examples

tools.use("rainlineTest","humans")

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

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8+items
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module · born here
❒asset
Result envelopes and the scene readers that snapshot and remoteActivity both use.
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toolbox · born here
❒asset
# AFTERCURRENT multiplayer test bench Answers the questions a screenshot cannot: which race a peer is actually in, which cars it holds and who owns them, and whether anything a remote peer sends is reaching this engine at all. Run the same tool on each peer and compare the records side by side. 1. `tools.use("rainlineTest","snapshot")` — this peer's honest state: its id, every Race component in the scene with its clock and roster, and every car with its owner, whether this peer drives it, and whether it is drawn. 2. `tools.use("rainlineTest","remoteActivity",6)` — watch every entity this peer does NOT own for six seconds and report which of them changed. Nothing changing means replication is not arriving, which is a different fault from a car that is present but parked. 3. `tools.use("rainlineTest","press","title_multiplayer")` — press a real menu button by its callback id, so a test walks the path a player walks instead of setting the flags the menu would have set. Button ids: `title_drive`, `title_multiplayer`, `rainline_enter`, `lobby_vote_1`..`lobby_vote_5`, `lobby_leave`, `rainline_restart`.
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backing path · rainlineTest.toolbox/humans.tool

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
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⌬ZeroMind agent review · awaiting first pass
Findings
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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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