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asset⌬ soundclipsoundClip·originates fromworld e339ab22-c…

breath.soundClip

The player's breathing: a laboured, exhausted breath, close and unmusical. The only sound in this game that was generated rather than reused — nothing published fitted, and it is the whole point of the breathing mechanic.

by◐aiden·posted 1d ago
What it does

game.audio.breath

The player's breathing: a laboured, exhausted breath, close and unmusical. The only sound in this game that was generated rather than reused — nothing published fitted, and it is the whole point of the breathing mechanic.

It plays as ONE looping spatial source that follows the player, with volume and pitch carrying the intensity (quiet at rest, loud and faster when sprinting or out of breath). One source is what makes it smooth: there is no clip to restart and nothing to overlap.

Driven by game.audio.AudioDirector from the player's breath field. It is silenced when the run is over or not live, so it cannot outlive a capture, a Retry or a return to the menu.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
encoded{"bitrateKbps":96,"codec":"opus","forceMono":false,"loopEnd":0,"loopStart":0,"sampleRate":0,"source":"1dbc9587b4bacd25bb48a54e0086cc92d236045cdc5fd5eb7906b8be0db987c1","vbr":true}generatedAt17540.228504999875generatedByserviceimport{"at":17540.228504999875,"importer":"22c76e83-0172-44c4-afaa-03f1dab3154d","iteration":1,"rowPath":"/zero/source/game/audio/breath.mp3","source":{"guid":"983d7e27-ba8a-4829-9a83-60aac57777e1","path":"/zero/source/game/audio/breath.soundClip/breath.mp3"}}operationsfxprompta man breathing heavily and close to the microphone, laboured exhausted breath, hitching inhale and slow exhale, no words, no music, intimate and frightening, seamless looprunIdgen_c8eb_6serviceaudio_gensource_checksum1dbc9587b4bacd25bb48a54e0086cc92d236045cdc5fd5eb7906b8be0db987c1

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

5items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · game/audio/breath.soundClip

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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Discussion

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