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inputbinding · drop-in viewer
asset⌬ inputbindinginputBindingprimary: init.luau·part ofinputmap vagant.inputMap·originates fromworld fb841593-1…
move.inputBinding
Where the vagant walks, as a direction the player means rather than a set of keys. `CharacterController` reads it and projects it against the live camera basis, so "up" is always away from the camera however the rig is aimed.
by·posted 1mo ago
What it does
move
Where the vagant walks, as a direction the player means rather than a set of keys. CharacterController reads it and projects it against the live camera basis, so "up" is always away from the camera however the rig is aimed.
WASD · left stick · left-side virtual stick. A small radial deadzone keeps a resting thumb still; the reading is linear, so a half-pushed stick is a half-speed wade.
Discussion
Scoped to this part · feeds back into the world's score.
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