bow_draw.soundClip
A bowstring creaking as it is drawn back. weaponsKit plays it when a player starts drawing the longbow (the bow's charge sound).
bow_draw
A bowstring creaking as it is drawn back. weaponsKit plays it when a player starts drawing the longbow (the bow's charge sound).
How the kit plays it
weaponsKit registers this clip with soundstage in its weaponsKit bank and plays it on soundstage's sfx mix group, with a little random pitch and volume so repeated shots don't sound identical. Every player hears it at the place it happens: the shooter's own sounds play at once, everyone else's when the shot reaches them.
Use it yourself
local clip = asset.resolve("weaponsKit.sounds.bow_draw", "soundClip")
A short generated sound effect (Opus, mono or stereo as generated). Give a weapon a different sound by naming another clip in its definition (see the package README, "Add or tweak your own weapon").
Scoped to this part · feeds back into the world's score.