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material · drop-in viewer
tid_glass_mat
Glass material for the tides monoliths (shader: `tid_glass`). Transparent queue with culling off; fresnel reflection and tinted refraction of the shared tid_* sunset environment, warm silhouette rim, tight sun glint. The part drives `game_t` per frame.
by·posted 3mo ago
What it does
tid_glass_mat
Glass material for the tides monoliths (shader: tid_glass). Transparent
queue with culling off; fresnel reflection and tinted refraction of the
shared tid_* sunset environment, warm silhouette rim, tight sun glint. The
part drives game_t per frame.
Discussion
Scoped to this part · feeds back into the world's score.
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