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asset⌬ computeshadercomputeShader·originates fromworld db2c16ac-a…

emission_raymarch.computeShader

Marches an emissive 3D volume into a 2D storage target, one invocation per pixel. The volume's RGB is emission and its alpha is density; the output is premultiplied `vec4(scatter, 1 - transmittance)`, which the demo's composite post-process blends over the scene. The frame's dept…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 3mo ago
What it does

emission_raymarch

Marches an emissive 3D volume into a 2D storage target, one invocation per pixel. The volume's RGB is emission and its alpha is density; the output is premultiplied vec4(scatter, 1 - transmittance), which the demo's composite post-process blends over the scene. The frame's depth blit clips each ray at opaque geometry within occluder_range, so a surface in front of the volume hides it.

preseed/volume.module owns this shader: it allocates the U uniform run, packs the camera's inverse view-projection and the volume's world AABB into it, and dispatches once per volume per frame.

Interface

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backing path · preseed/emission_raymarch.computeShader

Problems

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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