silt
The abyssal plain's own material, on the `seafloor` shader. Ochre-grey silt sorted by a bottom current, with pale foraminiferal ooze on the crests and manganese nodules scattered through it. Every value here is the shader's per-pixel field rather than a texture: `ripple_freq` and…
silt
The abyssal plain's own material, on the seafloor shader. Ochre-grey silt
sorted by a bottom current, with pale foraminiferal ooze on the crests and
manganese nodules scattered through it. Every value here is the shader's
per-pixel field rather than a texture: ripple_freq and ripple_amp set the
fine ripple set, trail_depth the grooves something crawling leaves, and
probe_eps the step the normal is differenced over.
Worn by the Seafloor entity the abyss slice builds. Nothing else uses it.
Scoped to this part · feeds back into the world's score.