col_sky
Dusk skydome for the collapse part, rendered on the inside of a large sphere (`Geo.inside(Geo.sphere(...))`). A smoggy industrial sunset: deep blue zenith over a burnt-orange horizon, streaked smog banks, high cirrus, a low sun disk with halo, a two-ring procedural city-skyline s…
col_sky
Dusk skydome for the collapse part, rendered on the inside of a large
sphere (Geo.inside(Geo.sphere(...))). A smoggy industrial sunset: deep
blue zenith over a burnt-orange horizon, streaked smog banks, high cirrus,
a low sun disk with halo, a two-ring procedural city-skyline silhouette
with sparse lit windows, and faint early stars overhead.
The sun position tracks the scene light (-light_direction), so
Lighting.applySetup steers both the visual sun and the shading of every
col_* surface at once. col_env here is the environment shared by
col_glass and col_steel reflections — keep the copies identical.
Scoped to this part · feeds back into the world's score.