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asset⌬ modulemoduleprimary: init.luau·part ofmodule physics.module·originates fromworld 07158574-5…

ceiling

Single-ray ceiling-detection helper for the character controller. Casts upward from the character's head to detect overhead obstacles (head bonk, low clearance). No state.

byzero-proxy @ DESKTOP-DB3UJOJ·posted 2mo ago
What it does

ceiling

Single-ray ceiling-detection helper for the character controller. Casts upward from the character's head to detect overhead obstacles (head bonk, low clearance). No state.

Exports

  • M.cast(x: number, y: number, z: number, height: number, skinWidth: number, selfId: string) -> hit? — cast a ray from (x, y + height - skinWidth, z) upward for skinWidth * 2. Returns the raycast hit table or nil.

Usage

local Ceiling = require("@builtin::systems.characterController.characterController.physics.ceiling")

local hit = Ceiling.cast(px, py, pz, 1.8, 0.01, selfId)
if hit then
    -- head bonk: zero out upward velocity
end

Notes

  • Pure function — no module state, no side effects beyond the engine raycast itself.
  • The ray is intentionally short (skinWidth * 2) so a head-bonk check only fires when the character is actively pressing up against a ceiling, not when there is ambient overhead geometry far above.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

Ceiling Module Ceiling detection via physics raycasts. Casts a single ray upward from the character's head to detect overhead obstacles (head bonk, low clearance). Pure helpers — no module state. Consumers: local Ceiling = require("@builtin::systems.characterController.characterController.physics.ceiling") local hit = Ceiling.cast(x, y, z, height, skinWidth, selfId)

cast(x: number, y: number, z: number, height: number, skinWidth: number, selfId: string) → any

Cast a short ceiling-detection ray upward from the character's head. The ray starts at `(x, y + height - skinWidth, z)` and travels up for `skinWidth * 2`.

argtypedescription
xnumberCharacter feet position X.
ynumberCharacter feet position Y.
znumberCharacter feet position Z.
heightnumberCharacter capsule height.
skinWidthnumberCollision skin margin.
selfIdstringEntity ID to exclude from the raycast.

examples

local hit = Ceiling.cast(px, py, pz, 1.8, 0.01, selfId)

Sub-parts

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Problems

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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+ quality × 0.35
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