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asset⌬ modulemoduleprimary: init.luau·originates fromworld 07158574-5…

workflow

<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->

by◐lumi·posted 1mo ago
What it does

workflow

<!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. -->

TODO: describe this module.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

strict

now( ) → number

Seconds on a clock that only moves forward, for the gaps between reminders.

wall( ) → number

Wall-clock seconds, for what a record keeps: a time read back by another engine process is only meaningful on a clock both of them read.

callerNow( ) → string

The stable key of the caller whose call is running, or nil when the call names no caller.

lastCallOf(key: string?) → number

The wall-clock second the caller `key` last made a tool call on this engine, or nil when it has made none the engine records.

argtypedescription
keystring?

leaseEnd(req: Request) → number

The wall-clock second `req`'s claim runs out: a lease of `lease_seconds` from its last renewal, or from the last tool call its claiming caller made on this engine, whichever ends later.

argtypedescription
reqRequest

leaseLeft(req: Request) → number

How long `req`'s claim has left, in whole seconds; nil when nobody holds it.

argtypedescription
reqRequest

announcement(run: Run, req: Request) → void

What an announcement SAYS about a request, given the request. Pure, so the wording and the fields are decided in one place and can be read back without waiting out an announce gap. A waiting request is announced by the verb that TAKES it, and carries no prompt. The prompt is what `workflow.next` hands over, together with the terms it is handed under — that it is one agent's whole job, that it goes to a subagent, and that the claim is a promise to answer. Putting the prompt in the announcement delivers the work while leaving those terms behind, so the request reads as a description of something to go and do rather than as a thing to take: an agent acts on it, never claims it, and the run stays parked on a request that is already being worked. Announce the handle, and let the claim deliver the job. A claimed request is announced once per lease, as the lease runs out: the holder already has the prompt and knows it holds the request, so what it is told is how to keep it and how to settle it.

argtypedescription
runRun
reqRequest

lapseAnnouncement(run: Run, req: Request) → void

What a claim that RAN OUT says, once, when it does. Pure, like `announcement`. Its holder can take it back with `renew` while nobody else has taken it, and anybody can take it with `workflow.next`.

argtypedescription
runRun
reqRequest

isList(t: { [any]: any }) → boolean

argtypedescription
t{ [any]: any }

listItemShape(schema: any) → void

A table schema of exactly one item and nothing else is a list of that item.

argtypedescription
schemaany

fieldName(key: string) → void

argtypedescription
keystring

joinPath(path: string, field: string) → string

argtypedescription
pathstring
fieldstring

shapeError(schema: any, path: string?) → string

Whether `schema` is written in the shape notation. Returns nil when it is, or what is wrong with it and where.

argtypedescription
schemaany
pathstring?

where( ) → string

describeShape(schema: any) → string

The shape `schema` states, as words a caller reads: `a list of string`, `{ name: string, note?: string }`.

argtypedescription
schemaany

excerpt(text: string) → string

The first characters of `text` on one line: whitespace runs read as one space, and a cut falls between characters, so an excerpt of UTF-8 text is UTF-8 too. Text that is not UTF-8 is cut by bytes.

argtypedescription
textstring

describeValue(value: any) → string

What a value IS, for the sentence that says it is not what was asked for.

argtypedescription
valueany

shapeMismatch(value: any, schema: any, path: string?) → void

Where `value` departs from `schema`. Returns nil when the value has the shape; otherwise the path of the first field that does not (`slices[2].paths`, list items counted from 1), the shape expected there, and what is there.

argtypedescription
valueany
schemaany
pathstring?

markLists(value: any, schema: any, mark: (any) → void

Hand every table standing where `schema` states a list to `mark`, the JavaScript runtime's way of saying a table is an array, so an empty one reaches the body as `[]`.

argtypedescription
valueany
schemaany
mark(any

newId(prefix: string) → string

argtypedescription
prefixstring

runDir(run: Run) → string

Every change to a run is written to its record as it happens, so the record is the run at its last change and an engine that stops between two changes loses nothing a runner was told.

argtypedescription
runRun

write(run: Run, path: string, body: string) → boolean

A record is bytes for this runtime to read back, never content for the engine to act on: `quiet` keeps the importer and the hot-reload watchers off it, and `durable` lands it where it is kept even while play runs, so a play exit never takes a run's progress back.

argtypedescription
runRun
pathstring
bodystring

storable(value: any) → any

`value` as the record holds it: as it is when JSON can carry it, else its text.

argtypedescription
valueany

record(run: Run) → string

argtypedescription
runRun

save(run: Run) → void

argtypedescription
runRun

keepPrompt(run: Run, req: Request) → void

A request's prompt is kept beside the run's record, once: it never changes, and it is what a runner reads on demand rather than in the claim.

argtypedescription
runRun
reqRequest

readText(path: string) → string

argtypedescription
pathstring

lapse(run: Run, req: Request) → void

A claim whose lease ran out goes back to the queue, and its holder is told once: its claiming caller has made no tool call on this engine for the length of the lease. The holder can take it back with `renew` while nobody else has.

argtypedescription
runRun
reqRequest

grant(req: Request, seconds: number) → void

argtypedescription
reqRequest
secondsnumber

unloadedError(run: Run) → string

argtypedescription
runRun

contract(run: Run, markList: ((any) → void

`markList` is the body's way of saying a table is a list, for a body whose language tells the two apart; a Luau body takes tables as they are.

argtypedescription
runRun
markList((any

append(line: string) → void

A body that is run again from its record repeats the log lines it wrote the first time. Each one that matches the next line its body wrote is that line, and is not written twice. The lines the runtime wrote between them (a lapse, an earlier resume) are none of the body's, so the comparison steps over them.

argtypedescription
linestring

phase(name: string) → void

argtypedescription
namestring

log(text: any) → void

argtypedescription
textany

recorded(label: string, prompt: string) → Request

The request a body run again from its record is asking for: the first one nobody is parked on with the same label and prompt, else the first with the same label. Nil when the record holds none, which is a new ask.

argtypedescription
labelstring
promptstring

agent(prompt: any, options: any?) → void

Park until somebody answers. The yield is what turns this into a promise on the JavaScript side and a suspended coroutine on the Luau side, so a workflow written in either language simply awaits it.

argtypedescription
promptany
optionsany?

remind( ) → void

parallel(thunks: any) → void

Requests the workflow says do not depend on each other. They are queued together, so a runner able to answer several at once does; one that cannot answers them in turn. The workflow reads the same either way, which is why deciding to fan out belongs here and being able to belongs to the runner.

argtypedescription
thunksany

pipeline(items: any, ...: any) → void

argtypedescription
itemsany
...any

endAnnouncement(run: Run, cancelled: { string }) → void

What an ENDED run says, once. Pure, like `announcement`: the wording and the fields are decided here and can be read back without ending a run. `cancelled` lists the steps the run was still waiting on when it ended.

argtypedescription
runRun
cancelled{ string }

settle(run: Run, ok: boolean, value: any) → void

Settle a run: record how it ended, end every request it was still waiting on, and say so once. A request left `waiting` or `claimed` on an ended run is one that `workflow.next` never hands out and nobody can answer, and its reminder would go on riding tool responses for as long as the engine runs. Ending it here is what stops that: its `agent()` call sees the state and unwinds, and its reminders stop with it. A run unloaded from this engine is settled by the engine that carries it on, never here.

argtypedescription
runRun
okboolean
valueany

newRun(name: string, o: RunOptions, kind: string, moduleName: string?) → Run

argtypedescription
namestring
oRunOptions
kindstring
moduleNamestring?

wrapJs(source: string, invoke: boolean?) → string

The wrapping a `workflow.js` body is given before it runs: `export const meta` is module syntax rewritten to a statement, the combinators the contract does not carry are prepended, and the whole becomes an async function so a top-level await has somewhere to be. `invoke = false` returns the same text WITHOUT the trailing call. It parses every line of the body and runs none of it, which is what a check asking only "does this workflow parse" needs — and it is the same text a run would have parsed, because it comes from here rather than from a copy of here.

argtypedescription
sourcestring
invokeboolean?

loadZerojs( ) → any

A JavaScript body needs a JavaScript engine, which a world installs alongside this runtime. A Luau workflow needs none, so the dependency is resolved where a JS body is what asked for it.

runJs(run: Run, source: string, zerojs: any) → void

argtypedescription
runRun
sourcestring
zerojsany

runLuau(run: Run, body: (any) → void

argtypedescription
runRun
body(any

startJs(source: string, opts: RunOptions?) → Run

Start a JavaScript workflow. Returns the run immediately: it is already executing, and it parks the moment it asks for its first agent. The body is kept in the run's record, so the run resumes on the body it started with.

argtypedescription
sourcestring
optsRunOptions?

startLuau(body: any, opts: RunOptions?) → Run

Start a Luau workflow. The body is a function taking the same contract, or the require path of a module that returns one. A run started from a module path resumes after an engine restart by requiring it again; one handed a function is ended by a restart, because a function cannot be kept.

argtypedescription
bodyany
optsRunOptions?

readRecord(store: string, id: string) → any

argtypedescription
storestring
idstring

fromRecord(store: string, rec: any) → Run

argtypedescription
storestring
recany

resume(run: Run) → void

argtypedescription
runRun

restore(store: string?) → void

Read back every run `store` (default `M.STORE`) keeps that this engine's book does not hold, oldest first. An ended run is listed as it ended; a run still going has its body run again from the top, each `agent()` call taking the request its record holds for it: answered at once when it was answered, parked under the same id and claim when it was not. Returns the ids read.

argtypedescription
storestring?

unload(id: string) → boolean

Take a run out of this engine's book and leave its record where it is: its body unwinds at its next wait without settling, and `restore` reads it back. What the engine does to every run as its world unloads.

argtypedescription
idstring

install( ) → void

Read the world's runs back each time a world is ready, and unload them as it goes. Installed once per engine, at boot.

noRunText(id: string) → string

What a caller is told about a run id this engine's book does not hold. Until the world is ready its runs have not been read back, and the sentence says so, so a run that is on its way does not read as lost.

argtypedescription
idstring

waiting( ) → void

What a runner talks to. Nothing here decides anything about a workflow; it hands out requests and takes answers. Every request nobody is answering, oldest first.

heartbeat(runner: string) → number

Renew every claim `runner` holds by the length of its own lease, and make the calling caller the one whose tool calls keep them. Returns how many it holds. A runner taking more work is a runner still there, so every `claim` does this first.

argtypedescription
runnerstring

claim(runner: string, id: string?) → Request

Take the next request, or a named one. A claim is a promise to answer it, held for a lease of CLAIM_SECONDS from the last tool call the claiming caller makes on this engine: its holder keeps it by working, or with `renew` through a stretch with no calls, and one left to run out is offered to somebody else.

argtypedescription
runnerstring
idstring?

find(id: string) → Request

argtypedescription
idstring

refuseUnknown(verb: string, id: string) → void

The refusals `answer`, `correct`, `fail` and `renew` share. Each raises, opening with the verb and naming the request and the state that refuses it, so one case reads the same whichever verb meets it. Raises for an id no run holds.

argtypedescription
verbstring
idstring

refuseConsumed(verb: string, req: Request, what: string) → void

Raises when the run has already read the request's answer. `what` names what the call would have handed the run ("a correction", "another answer").

argtypedescription
verbstring
reqRequest
whatstring

refuseEnded(verb: string, req: Request, still: string) → void

Raises when the request's run has ended. `still` is the clause saying what the request can no longer take.

argtypedescription
verbstring
reqRequest
stillstring

refuseSettled(verb: string, req: Request, still: string) → void

Raises when the request is settled: failed or cancelled, with the reason it carries. `still` is the clause saying what it can no longer take.

argtypedescription
verbstring
reqRequest
stillstring

takeable(verb: string, id: string) → Request

Returns the request `id` names when it can still take its first answer or a failure: it is waiting or claimed, on a run that is still going. Raises, naming the request and its state, for every other case: no such request, an answer the run already read, a run that has ended, an answer the run has not read yet (`workflow.correct` replaces it), a request that failed or was cancelled.

argtypedescription
verbstring
idstring

renew(id: string, seconds: number?) → Request

Keep a claim: its lease starts over, for `seconds` or the length it was granted, and the calling caller becomes the one whose tool calls keep it. A claim that has run out is taken back by the runner that held it, as long as nobody else has taken it since. Returns the request; raises, naming its state, for a request nobody holds or one that is settled.

argtypedescription
idstring
secondsnumber?

refuseShape(verb: string, req: Request, value: any, still: string) → void

Raises, naming the request, the field and the shape expected there, when `value` is not the shape the request's schema states. `still` is the sentence saying what stands after the refusal.

argtypedescription
verbstring
reqRequest
valueany
stillstring

answer(id: string, value: any) → boolean

Answer a request. The workflow resumes from exactly where it parked. Returns true when the run took the answer. A request that carries a schema takes only a value of that shape: any other raises, naming the request, the field and the shape expected there, and leaves the request open for the answer it asked for. A request that cannot take an answer raises, naming the request and its state: an id no run holds (`workflow.status` lists them), an answer the run already read, a run that has ended, an answer given and not read yet (`workflow.correct` replaces it), a request that failed or was cancelled.

argtypedescription
idstring
valueany

correct(id: string, value: any) → Correction

Replace the answer to a request the run has not read yet. The run reads an answer when the `agent()` call parked on it next looks, which it does every twentieth of a second while the engine runs, and when a run read back from its record re-runs its body as far as that request. Until then the answer is open to correction, and the run reads the corrected value as though it had been the first. The correction is held to the request's schema exactly as `answer` is. It raises, naming the request, when the answer can no longer change: the run has read it (it says when, on a run still going or one that has ended since), the request holds no answer yet (`answer` takes its first), it failed or was cancelled, or its run ended before reading it.

argtypedescription
idstring
valueany

fail(id: string, reason: string) → boolean

Report that a request cannot be answered. The workflow's own error handling decides what that means — a stage may treat it as fatal or carry on without it. Returns true when the run took the failure. A request that cannot take one raises, naming the request and its state, in the cases `answer` names.

argtypedescription
idstring
reasonstring

get(id: string) → Run

argtypedescription
idstring

list( ) → void

⌬ Types
Request = {Run = {RunOptions = {Correction = {

Sub-parts

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66+items
❒
package · pulled in
❒asset
ZeroJS is a JavaScript interpreter for the Zero engine, written in Luau. It parses and executes ES2017-practical JavaScript entirely inside the Luau VM — no native code, no WebAssembly, no external dependency — and marshals values back to Luau transparently. ## Importing ```luau local zerojs = require("~zerojs.api") ``` `~zerojs` is this package's alias, registered from the `name` in its `package.yaml` wherever the package sits. The same spelling therefore works from the world that authors the package and from a world that installed it, at any depth. Every module is reachable the same way — `~zerojs.parser`, `~zerojs.stdlib.promise` — and the package's own modules reference each other with those ids. ## API surface ### Module-level | Symbol | Type | Description | |--------|------|-------------| | `zerojs.eval(src)` | `(string) -> any` | Parse and execute `src` in a fresh one-shot VM. Returns the marshaled JS completion value. Raises a Luau error on a JS exception. | | `zerojs.new(opts?)` | `(table?) -> VM` | Create a persistent VM. `opts.env` seeds additional JS globals from a Luau table. | | `zerojs.null` | sentinel | The JS `null` value (distinct from Luau `nil`). | | `zerojs.undefined` | sentinel | The JS `undefined` value, which marshals to Luau `nil` when returned. | | `zerojs.version` | `string` | Version string of this package. | | `zerojs.lastError(vm)` | `(VM) -> table?` | Returns the structured payload `{ name, message, stack }` from the most recent JS exception on `vm`. `nil` if no exception has occurred on that VM. | ### VM instance | Method | Description | |--------|-------------| | `vm:run(src, opts?)` | Execute `src` in this VM's persistent realm. `opts.sourceName` names the source for error messages and stack frames. Returns the marshaled completion value. Raises directing to `runAsync` when the script leaves a timer armed or a coroutine suspended across a frame. | | `vm:runAsync(src, opts?)` | Execute `src`, driving its event loop across engine frames until it settles. Returns a `RunHandle` immediately. `opts.timeoutMs` rejects the run if it outlasts that many milliseconds. Only one `runAsync` may be in flight per VM at a time; a second call while the first is unsettled raises. | | `vm:get(name)` | Read a global from the VM's realm. | | `vm:set(name, value)` | Write a marshaled Luau value as a JS global in the VM's realm. | ### `RunHandle` (returned by `vm:runAsync`) | Field | Description | |-------|-------------| | `done` | `false` until the run reaches a terminal state, then `true`. | | `ok` | Once `done`, `true` for a resolved run and `false` for a rejection or timeout. | | `value` | The marshaled completion value on a resolved run. | | `error` | The rendered message text on a rejected or timed-out run. | | `lastError` | The structured `{ name, message, stack }` payload for a failed run. | | `thread` | The engine `task.spawn` driver pumping the loop each frame — present only while the run is still pumping, and `nil` once the run settles on its arming frame (a synchronous or microtask-only completion needs no per-frame driver). | | `handle:await(maxFrames?)` | From a yieldable Luau context, poll `done` frame-by-frame until the handle settles, then return it. | A `runAsync` stays pending while the loop has work: an armed `setInterval` keeps it pending exactly as an un-`unref`'d handle keeps Node alive — clear the interval or bound the run with `timeoutMs`. ## Marshaling Luau values passed to `opts.env` or `vm:set` are converted to JS values. JS values returned from `run`/`eval` are converted back to Luau: numbers, strings, and booleans are transparent; arrays become 1-based Luau tables; objects become string-keyed Luau tables; JS functions become callable Luau closures; `undefined` becomes `nil`; `null` becomes `zerojs.null`. ## Step-budget sandbox Each VM runs with a default execution budget of 1,000,000 interpreter steps. A script that exceeds the budget raises a JS `RangeError: step budget exceeded`, which surfaces as a Luau error. The budget resets on each `run`/`eval` call. ## Language scope - Variable declarations: `var` (function-scoped hoisting), `let` and `const` with full TDZ enforcement - Functions: declarations, expressions, arrow functions, closures, rest parameters, default parameters - Classes: declarations and expressions, inheritance via `extends`, `super()` in constructors and methods, getter and setter accessors, instance fields, static fields and methods, computed method keys, named class expressions, TDZ before declaration - Destructuring: object and array patterns in declarations, assignment, and function parameters; nested patterns; rename, default, rest; computed keys in object patterns; elision in array patterns - Spread: array literals, call arguments, `new` arguments, object literals - Template literals (untagged) - Full coercion and equality semantics: `==`/`!=` abstract equality, `===`/`!==` strict equality, `typeof`, `instanceof` - `try`/`catch`/`finally`, `throw` - All loop forms: `for`, `while`, `do-while`, `for-in`, `for-of`; `switch` with fallthrough - `async`/`await` — real event-loop semantics: an async function returns a promise, runs synchronously up to the first `await`, and resumes from a microtask when its awaited operand settles - Property enumerability: `for-in` yields only own enumerable keys; object rest excludes prototype methods ### Asynchrony and the event loop - `Promise` with the full ES surface: `then`/`catch`/`finally`, `resolve`/`reject`, and the combinators `all`, `allSettled`, `race`, and `any` (with `AggregateError` when every input to `any` rejects) - `queueMicrotask` for scheduling a microtask directly - Timers: `setTimeout`/`clearTimeout` and `setInterval`/`clearInterval`, with extra arguments forwarded to the callback - `vm:runAsync(src, opts?)` drives a script's timers, microtasks, and promise settlements across engine frames and returns a `RunHandle` (see the VM table above) - A long synchronous loop under `runAsync` yields at each step-budget boundary and resumes on a later frame instead of raising `RangeError`; the same script under `vm:run` still raises ### Standard library - `Object`: callable coercion plus `keys`, `values`, `entries`, `assign`, `freeze`, `isFrozen`, `create`, `getPrototypeOf`, `defineProperty`, `fromEntries`, `hasOwn`, and the `Object.prototype` methods (`hasOwnProperty`, `toString`, `isPrototypeOf`) - `Function.prototype`: `call`, `apply`, `bind` - Global conversions and predicates: `parseInt`, `parseFloat`, `isNaN`, `isFinite`, `String`, `Number`, `Boolean` - `Array` and `Array.prototype`: construction, `isArray`, `from`, `of`, and the iteration/mutation/query methods (`map`, `filter`, `reduce`, `forEach`, `find`, `some`, `every`, `slice`, `splice`, `concat`, `join`, `indexOf`, `includes`, `sort`, `reverse`, `push`, `pop`, `shift`, `unshift`, `flat`, `fill`, `keys`, `values`, `entries`) - `String.prototype`: `slice`, `substring`, `substr`, `split`, `indexOf`, `includes`, `startsWith`, `endsWith`, `repeat`, `padStart`, `padEnd`, `trim`, `trimStart`, `trimEnd`, `toUpperCase`, `toLowerCase`, `charAt`, `charCodeAt`, `codePointAt`, `at`, `concat`, `replace`, `replaceAll`, `match`, `matchAll`, `search` - `Number`: `isInteger`, `isSafeInteger`, `isFinite`, `isNaN`, `parseFloat`, `parseInt`, `MAX_SAFE_INTEGER`, `MIN_SAFE_INTEGER`, `MAX_VALUE`, `MIN_VALUE`, `EPSILON`, `POSITIVE_INFINITY`, `NEGATIVE_INFINITY`, `NaN`, and `Number.prototype` (`toFixed`, `toString`, `toPrecision`) - `Math`: the constants and functions (`abs`, `floor`, `ceil`, `round`, `trunc`, `sign`, `min`, `max`, `pow`, `sqrt`, `cbrt`, `hypot`, `exp`, `log`, `log2`, `log10`, the trig family, `random`) - `Date`: construction as `new Date()` (now) and `new Date(ms)` (epoch milliseconds), `now`, `getTime`, `getFullYear`, `getMonth`, `getDate`, `getHours`, `getMinutes`, `getSeconds`, `getMilliseconds`, `getDay`, `toISOString`, `toJSON` - `JSON`: `parse` and `stringify` (indent argument and array replacer whitelist) - `Map` and `Set`: construction from iterables, `get`/`set`/`has`/`delete`/`clear`, `add`, `size`, `forEach`, `keys`, `values`, `entries`, insertion-order iteration - `RegExp`: literals and the constructor, `test`, `exec`, `lastIndex`, `source`, `flags`, `global`, `ignoreCase`, `multiline`, `dotAll`, and the `String` regex methods above - Errors: `Error`, `TypeError`, `RangeError`, `ReferenceError`, `SyntaxError` constructors and inheritance; `console.log`/`warn`/`error`; `globalThis`, `NaN`, `Infinity` ### Out of scope by design - Generators and iterators (`function*`, `yield`) - `Proxy` and `Reflect` - Labeled statements and `with` - Tagged template literals - Optional chaining (`?.`) and nullish coalescing (`??`) The full divergence list — where ZeroJS behavior differs from a browser engine — lives in the guide's divergence section. ## Test suites Seven suites ship with the package, run via `tools.tests.run`: ```luau tools.tests.run({ suite = "zerojs_lexer" }) -- tokenization tools.tests.run({ suite = "zerojs_parser" }) -- AST construction and error recovery tools.tests.run({ suite = "zerojs_semantics" }) -- runtime semantics end-to-end tools.tests.run({ suite = "zerojs_stdlib" }) -- the standard-library surface tools.tests.run({ suite = "zerojs_regex" }) -- the regex engine and RegExp methods tools.tests.run({ suite = "zerojs_async" }) -- the event loop, promises, and timers tools.tests.run({ suite = "zerojs_smoke" }) -- unmodified real-world JS programs ```
▲ 1↓ import
·
assettype · born here
❒asset
# Module (asset type) A module is a reusable, stateless (or globally-stateful) Luau library that other code pulls in with `require()`. Modules are the unit of factored-out logic in a world: helpers, math libraries, format parsers, registries, shared algorithms. ## When to use one - You have logic you want to share across multiple components, services, scenes, or tools. - You have a registry, lookup table, or shared cache that callers all read from / write to. - You want a stable API surface (`M.fn`) other code can depend on. If the logic is bound to one entity, use a `.component`. If you want a named UI of fields rather than functions, use a `.preset`. ## Where it lives - Source: `/zero/source/.../<name>.module/` - Identity: the source path with `/` written as `.` and each segment's type suffix dropped — `/zero/source/demo/beats.module` is `demo.beats`, and `/zero/source/kit.package/beats.module` is `kit.beats`, the container's name kept and its `.package` suffix gone. `asset.create` returns this string, `asset.resolve(...).identity` reads it back, and the `require` forms below write it as `<identity>`. - Folder shape: - `init.luau` (or `init.lua`) — module body. **Required.** Returns a table (conventionally named `M`). - `README.md` — instance-level documentation. **Required.** - `.metadata` — agent-editable tags + free-form fields. **Required.** ## How to create one ```luau asset.create("module", "<name>") -- Creates: /zero/source/<name>.module/ -- init.luau (canonical `local M = {} … return M`) -- README.md (instance README template) -- `folder` places it in a subfolder of /source, and that subfolder -- leads the identity: `{ folder = "lib" }` produces `lib.<name>`. -- `into` authors it inside a resolved container (a package, a toolbox), -- whose own identity leads the same way: asset.create("module", "<name>", { folder = "lib" }) asset.create("module", "<name>", { into = asset.resolve("myPkg.package") }) ``` ## How it operates 1. **Registration.** Writing `init.luau` into a `.module/` folder indexes the asset and registers the module path with the resolver. 2. **Loading.** The first `require("<identity>")` runs the file's body and caches the returned table. Subsequent requires from anywhere return the **same table** — this is the shared-state lever for "module-local" registries. 3. **Hot reload.** Editing the file re-runs the module body and folds what it returns into the table already loaded, so that table keeps its identity: a caller that captured it with `require` reads the new source's functions and values through the reference it already holds, and a later `require` returns that same table. A key the new source drops goes away; a key something set at runtime stays. The body's own `local`s start again from their initial values, so state that must outlive an edit lives in `modules.state()` (`guides { path: "core/scripting-and-tasks" }`). 4. **Identity resolution.** A module is reached by its `<identity>`, and where the caller lives decides which spelling of it resolves. For a module in a **world**, from a caller in that same world — another module, a component, a scene entrypoint, or an `execute` chunk: - `require("<identity>")` — the identity on its own, resolved against the caller's own root. It carries every folder segment, so a module created with `{ folder = "demo" }` is `require("demo.beats")`. - `require("@root::<identity>")` — the same root-relative resolution, written out. - `require(".sibling")` — a module in the same folder, by its bare name; `..name` steps up one folder, `...name` two. Logs, stack traces and hot-reload notices name that same module `@local.source.<identity>` — its key under the world source root. The `<identity>` tail of that key is the form above, so a trace reading `@local.source.demo.beats` is `require("demo.beats")`. For a module in a **library** — content under `/zero/source/libs/@<lib>/` — `@<lib>::` addresses that library's root from anywhere: `require("@builtin::modules.transform")`. Mounting a world as a library moves its files under such a root and flips the caller root to `@<lib>::`, which is what keeps the root-relative forms above resolving across the move. ## Discovery - `asset.list("module")` — every registered module. - `asset.inspect("<name>")` — public functions, source path, this type README. - `ls /zero/source/<name>.module` lists the files the folder holds. ## Authoring conventions - Return a single `M` table from `init.luau`. Top-level statements with side effects run on first require — useful for one-time initialization, dangerous if they touch the engine before it's ready. - Write exported functions as `typed function`, not `function`: the argument types are enforced at the call and the checker knows the signature, so a caller's mistake is reported where they made it. - Annotate exported functions with `--!desc` / `--!arg` / `--!return` / `--!example` so the LSP, `tools.list`, and `asset.inspect` surface them. A function with no `--!desc` is reachable only by someone already reading this file. - Declare a VALUE with `Field.<kind>(default, mode, description)`, and a table whose members are reached through a metatable with `--!members <TypeName>` — the latter gives the surface its accepted member set, its type, and its documentation from one table. See `guides { path: "core/authoring" }` for all four rules and `modules/api/engine/entity.module/members.module` for a worked member table. - Keep module state in module-local upvalues or in `modules.state()`. Globals leak across reloads. Module-locals start again from their initial values with each hot reload; the table `modules.state()` returns is the same table on both sides of every reload. - Prefer focused modules over kitchen-sink modules. If two halves of a module have no shared state, split them. ## Common pitfalls - **Cyclic requires.** A `require` chain that loops will return the partial table (the half built before the cycle was detected). Design for one-way dependencies. - **Engine-time side effects.** Don't `entity.spawn` at module top-level — the engine may not be ready. Expose an `M.init` and call it from a scene entrypoint. - **Hot-reload + module-local cache.** A module that caches expensive computation in upvalues loses that cache on reload — fine for dev, but be aware in performance work. - **`init.lua` vs `init.luau`.** Either works, `.luau` is canonical. - **Writing one while play runs.** A `/source` write made while play is running lands on the play shadow, and a guarded play-exit discards it unless it is kept. One `.module` write shadows `init.luau`, the `README.md` and the `.metadata` together. `vfs.write(path, bytes, { durable = true })` skips the shadow, and `vfs.promotePlayShadow` keeps what is already on it — the `core/vfs` guide has the model and what each route costs. ## Related types - `.component` — for entity-bound state + lifecycle hooks. - `.service` — generates content you don't have yet (a mesh, sound, texture, …) via a metered provider. - `.tool` — for a single agent-callable function with a YAML schema. - `.package` — to group several modules + components + scenes into one shippable folder. ## In the Inspector Exports: what the module exports (name, kind, signature), parsed from its source without running it, with **Check** (the LSP's diagnostics for its entry file) and **Open**.
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module · born here
❒asset
# json JSON encode/decode library for Luau. Encodes Lua values to JSON strings and decodes JSON strings back to Lua values. Used for communication with the Rust side of the engine, the VFS read/write bridge, and any wire-format that needs JSON. Pure Luau, no engine dependencies. Compact and pretty-printed encoders, plus a hand-rolled decoder that streams the input by position so it works under WASM as well as native. ## Exports - `Json.encode(value: any, indent?: string, currentIndent?: string) -> string` — compact encode. Functions / unknown types and NaN/Inf encode as `null`. - `Json.encodePretty(value: any, indentStr?: string) -> string` — pretty-printed encode with sorted object keys (diff-friendly). - `Json.encodeArgs(...: any) -> string` — encode varargs as a JSON array. - `Json.decode(str: string) -> any` — decode a JSON string. Returns the decoded value, or `nil` + error message on failure. ## Usage ```luau local Json = require("@builtin::modules.json") local widget = { type = "button", text = "Click Me" } local compact = Json.encode(widget) -- '{"text":"Click Me","type":"button"}' local pretty = Json.encodePretty(widget, " ") local decoded = Json.decode(compact) local v, err = Json.decode("oops") -- v = nil, err = error message ``` ## Notes - Object keys are sorted alphabetically in both encoders for consistent output across runs. - Numeric keys on objects are stringified at encode time (JSON has no numeric keys). Pure-integer key sets get detected as arrays via `isArray` and encoded with brackets. - NaN, +Inf, -Inf encode as `null` — JSON has no representation. Round trips through `decode` recover `null` (Lua `nil`), so they don't preserve. - Unicode `\uXXXX` escapes decode to UTF-8 by hand to stay WASM-safe. Only the BMP is covered; supplementary planes via surrogate pairs are not. - Functions encode as `null`. - Decode is character-streamed — no regex, no `string.match` patterns on the whole input — so the line-and-column information needs to be reconstructed from the position offset.
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assettype · born here
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# assetType (asset type) The `assetType` is the **type of types** — the meta-type that every `<typename>.assetType/` folder is an instance of, including itself. A `<typename>.assetType/` folder declares a new asset type called `<typename>`: its on-disk shape, its identity rule, and the structural contract instances of the type must satisfy. This type is self-hosting. `assetType.assetType/` conforms to its own schema — a `type.yaml` plus a `README.md` — so the type system is defined in terms of itself rather than a hidden engine special-case (the same way a C compiler is written in C). Every asset in the engine, including each `.assetType` definition, now resolves to a registered assetType: a `.material` resolves to `material.assetType`, and `material.assetType` resolves to `assetType.assetType`, which resolves to itself. ## Why it exists Assets used to be mapped to their type *implicitly*, by matching the folder suffix against a name-keyed registry. That match carried no stored link: nothing on a `Foo.material` recorded *which* `material.assetType` it was written against, so two worlds shipping a same-named type could silently disagree. Making `assetType` a real, resolvable asset closes that gap — the link from an asset to its type is now an explicit reference pinned in the asset's `.refs` sidecar (`via: "asset_type"`), exactly like every other dependency. ## Where it lives - Source: `/zero/source/.../<typename>.assetType/` - Identity: `<typename>` (the `.assetType` suffix strips from the identity; the folder retains the suffix on disk). - Folder shape: - `type.yaml` — the structural spec the validator reads. **Required.** - `README.md` — type-level documentation. **Required.** - `about.yaml` — three short plain-language texts saying what the type is for (see "Say what your type is for" below). Every built-in type ships one. - `behavior.luau` — optional behavior/scaffolding module. - `template/` — optional canonical placeholder body the templater copies into a new asset of the type. - `<name>.module/` — optional shared code the type ships to **every instance** of it, conventionally `shared.module/` (see below). ## Shared code its instances reach (`asset.containing` + `.modules`) A type ships code every instance of it uses by declaring the modules in its own `behavior.luau`, as a map of tracked `require`s: ```luau -- inside <typename>.assetType/behavior.luau M.modules = { shared = require(".shared") } -- the sibling shared.module/ ``` An instance reaches it with one location-independent line: ```luau -- inside any foo.<typename>/init.luau local api = asset.containing(__FILE__).modules.shared ``` `__FILE__` is the chunk's own VFS path; `asset.containing` resolves the calling asset, and `.modules.<name>` follows the instance's pinned `typeRef` (the type's **guid**, recorded in the instance's `.refs` as `via = "asset_type"`) to the module its type declares. Because resolution follows that link rather than a category name, the same line in an instance of a different type resolves to that type's module, and identically-named modules in two types never collide. `asset.typeRef(target)` reads that guid for any target; `asset.resolve(asset.typeRef(target))` gives the full `AssetRef<assetType>`. See `assetTypes/README.md` § "Shared code: type-owned modules" for the full mechanism. ## How to create one Authoring a new asset type is just creating a `<typename>.assetType/` folder under `/zero/source/`. The engine registers `<typename>` as a category **the moment the folder is written** — no engine restart, no Rust change, and it works for built-in (`@builtin/assetTypes/`) and user-defined types identically. Once `<typename>` is registered, `<name>.<typename>/` folders are recognised as assets of that type and resolve their `asset_type` link back to this definition. Creating a `<name>.<typename>/` folder *before* its `<typename>.assetType/` exists fails fast: the suffix has no registered type, so the folder can't be a valid asset. Author the type first. ## Say what your type is for (`about.yaml`) Every type carries a small `about.yaml` beside its `type.yaml`, and the README you write for the type documents how to author an asset of it. Both are required, and both are meant to be written as you make the type, while you know what it is for. `about.yaml` answers three questions in plain words, one key each: ```yaml intent: "Sets the typeface of the text in your game: UI, labels, signs and 3D lettering." function: "A font, from a TTF, OTF or WOFF file, made available to all of Zero's text, including 3D text." usage: "You choose it by name for your UI or your text, and the text appears in that typeface." ``` - **`intent`** is what the type is for in someone's game. Name the whole range of things it covers, in the words a game maker would use for them. - **`function`** is how it works today: what an asset of the type is made of and what the engine does with it. - **`usage`** is what a person or an agent does with one: how they pick it, place it, call it, or hand it to something else. A few habits keep it useful. Write about the type as a whole, so the text holds for every asset of it, and leave out any one asset's name. Say what the type does right now. Stay with words a game maker would say, and mention a file name or a call only where a game maker would know it. The limits are in bytes: `intent` 800, `function` 1500, `usage` 1200. Each is generous, and a few sentences usually say it. Why bother: agents working in a world read these three texts to learn what your type is for, so they reach for it when it fits and use it the way you meant. People searching find the type by what they want to make, and the three texts let them tell at a glance whether it is the one they need. `asset.create("assetType", name)` scaffolds the file with all three keys, and a README whose first paragraph is a `[[describe]]` note. Each value starts with `[[describe]]` followed by a note on what to write; replace the whole value with your own words. A value or a README line that still starts with `[[describe]]` counts as not written yet, which the push's check of each asset it carries against its type reports, naming the file. A type you leave as it was is not asked, so older types stand. Many types at once, or one you would rather not write by hand: `services describe` lists the types that lack these texts and what filling them costs, and `{ mode = "all" }` writes them into the same files, where you edit them like anything else you wrote. Where the texts show up: `asset.inspect("<typename>", "assetType")` returns them as `detail.about`, `assetTypeRef:getAbout()` returns them as a table with the keys `intent`, `function` and `usage`, the type's `types/<typename>` guide page ends with an "About this type" section holding them, and the Inspector's Type section lists them at the top. The guide page is this README plus that section, so a README that explains the type well and an `about.yaml` that says what it is for read well together. ## Ask your assets to say what they are A type can ask each of its assets to carry a description: a file, written by the author or generated, that says what that asset is and what it is for. The people and agents who find an asset read it to decide whether it fits, and the author knows what it is for at the moment of making it. **1. Declare the file with a `described` check.** This is the whole requirement: ```yaml files: required: - path: "README.md" # any file name works kind: "file" content: - { check: "described", message: "Say what this widget is for and where it goes." } ``` With that in place: - An asset whose file is missing, empty, or still has a line starting with `[[describe]]` does not meet the type's requirements. `asset.validate` names it, `zm status` and `world.publishBlockers()` list it, and a push that carries it is refused with `message`. - `services describe` finds it (`mode = "find"` lists it and the price) and can write the description for it (`mode = "all"`). It writes only this file. For a YAML file that holds several texts, name the keys and their limits in bytes, the way this type does for `about.yaml`: ```yaml content: - check: "described" keys: - { key: "intent", max_bytes: 800 } - { key: "usage", max_bytes: 1200 } message: "Write intent and usage." ``` `headings` names sections a Markdown file must have. `assetTypes/README.md` has the full check. **2. Optionally, steer what gets generated with a `describe:` block:** ```yaml describe: guidance: "Say what the widget shows, what input it reacts to, and where it fits in a UI." examples: - "<identity of an asset of this type whose description reads well>" ``` `guidance` says what a description of your type covers, and `examples` names assets whose descriptions show the shape you want. Without the block, generation still works from the general describing guide and the check's `message`. An example is an asset of your type in the library whose description is a true, written one, never a scaffold's placeholder, and never the asset being described. When the library has none, leave `examples` empty rather than name one that is not. A type whose assets the model cannot perceive (a sound it cannot hear, a motion it cannot see) says so in `guidance`: the description comes only from what the asset's own files state, such as its name and the `.metadata` where a generation service records the prompt that made it, and when they state nothing the model answers `cannot` with that reason. `services describe` then fails that one asset with the reason and leaves its file as it was. **3. Start the file unwritten in your template.** Put a heading and one line that starts with `[[describe]]` and a short note on what to write, in `template/<file>`, so a new asset starts unwritten rather than with text that only looks written. Do not put example content in it: every new asset carries the template verbatim, and the same text on many assets makes them impossible to tell apart in search. Types whose assets say what they are through their own content (a mesh, a texture, a sound) leave this out: declare nothing and nothing is asked. ## The `behavior.luau` contract `behavior.luau` is the type's code. It returns ONE table, and the keys below are the ones the framework reads off it for EVERY type — the surface you get by declaring them. Anything else on the table is your own: reachable by name through `require("@builtin::assetTypes.assetType.shared.ref").loadTypeModule("<typename>")` for a system that knows your type (`computeShader` publishes `dispatchKey` that way), and never called by the framework. ```luau local M = {} M.ref = { ... } -- methods on every AssetRef of this type M.modules = { ... } -- shared code the instances reach M.global = {} -- reserved key; ship the empty table function M.onCreate(name, opts) ... end return M ``` ### The tables | Key | Shape | What the engine does with it | |-----|-------|------------------------------| | `M.ref` | `{ [name] = function(self, ...) }` | Every function becomes a method on every `AssetRef` of this type: `ref:name(...)`, with `self` the ref. This is how a type gives its instances an API. Two names in here are contracted — see below. | | `M.modules` | `{ [name] = require(".sibling") }` | Shared code the type's instances reach through `asset.containing(__FILE__).modules.<name>`, resolved by the instance's pinned `typeRef` guid. See the section above. | | `M.refShapes` | `{ [method] = "TypeName" }` | Declares the result type of a `M.ref` method so the LSP can check what a call site does with it. See the `M.refShapes` section below. | | `M.events` | an events schema | The events an ASSET of this type fires, declared the way a component declares its own. Readers subscribe through `ref.events.<name>:connect(...)`; firing authority stays with the type. Keyed by the asset's guid, so every resolver of the same asset shares the signals and a re-resolved ref re-attaches to subscriptions already there. | | `M.namePattern` | a Lua pattern string | The name shape `asset.create` enforces for instances of this type, replacing the default `^[A-Za-z][A-Za-z0-9_]*$`. | | `M.global` | `{}` | Reserved. Ship the empty table. | ### The lifecycle hooks Each is optional; a type that omits one costs nothing. The engine calls them: | Hook | Signature | When it fires | |------|-----------|---------------| | `M.onCreate` | `(name, opts) -> { [filename] = contents }` | On `asset.create("<type>", name, opts)`. Returns the files that scaffold the new instance, as a map of relative path to contents; the framework writes them. The `opts` type annotation is the schema `asset.create` validates the caller's arguments against, so annotate it. | | `M.onReplace` | `(dest, files) -> { [filename] = contents }` | On an `asset.create` that writes over an asset already at `dest`, after `onCreate`. Receives the files `onCreate` produced and returns the files to write, so a type that re-derives its content (a rig re-imported from its source file) can carry what an author added to the asset it replaces. Optional. | | `M.onRegister` | `(self)` | Once per instance, the first time it registers: on `engine.onWorldLoaded` for instances already in the world, immediately on a live `asset.create`, and when an instance arrives after that sweep (installed, pulled, or synced from a peer). Guarded by the instance's path, so a double trigger never double-registers. An instance that leaves the runtime releases the guard, so one arriving at the same path again registers. This is what makes "write an asset into the world and it takes effect live" work for content that registers into a runtime registry. The `@builtin` library is excluded from the sweep. | | `M.onChange` | `(ref, change)` | On every VFS write to a file INSIDE one of this type's instances. `change` is `{ path, asset, type, kind, origin }`: `kind` is `"edited"` or `"seeded"`, `origin` is `"local"` or `"remote"` (an importer runs on the originator only). **Filter on `change.path`**: the hook fires for any file under the folder, so act on the one you care about. It runs as its own task and may wait on what it reads: a `vfs.read` of bytes only the blob store holds (a binary file on the web build) fetches them. The writes to one asset reach the hook in the order they were made, each once the hook before it has finished. A re-entrancy guard suppresses writes back into the same asset routed inline from the hook, and a write the hook makes is routed on a later frame like any other, so the hook must be convergent on its own: diff the meaningful state and short-circuit while your own regeneration is in flight. | | `M.onDelete` | `(ref)` | When an instance of this type leaves the runtime: it is deleted, or the engine swaps away from the world binding that held it. Its files are gone from `/zero/source` by then. A removal routed while the instance's `onChange` is waiting reaches `onDelete` once that hook, and every write queued behind it, has finished. On a swap the instance still exists in the world it belongs to, and a VFS write the hook makes reaches the world now bound. | | `M.validate` | `(assetRef) -> { { code, message, severity? } }` | On `asset.validate`, after the structural `type.yaml` check, for the type's own SEMANTIC validation. `severity` defaults to `"error"`; error-severity problems flip `ok` to false, warnings do not. A hook that raises or returns a non-table is itself reported as a `validate.hook_failed` error. `world.push` runs this per user asset, so declaring it enforces your type's rules at publish time with no further wiring. | ### The two contracted `M.ref` names Most `M.ref` methods are your type's own surface: name them what you like, return what you like. Two are read by the engine and mean the same thing for every type, so their shape is fixed: - **`instantiate(self, target?, opts?) -> (root, idMap)`** — makes an instance part of the scene. Defining it is the whole opt-in: `ref:canInstantiate()` is true exactly when it exists. Its **return is a contract** — see the next section. - **`inspect(self) -> detail`** — the type-specific half of `asset.inspect`. See its section below. ### Names a type cannot shadow Some keys resolve on every `AssetRef` before per-type dispatch, so an `M.ref` entry of the same name is never reached: `canInstantiate`, `getSource` / `getBytes` / `getText`, `exists`, `deps`, `meta`, `runtime`, `events`, `modules`, `typeRef`, and the residency flags `has_backing_asset`, `has_runtime_changes`, `cpu_resident`, `gpu_resident`. These are the behaviours every asset must expose identically, which is why they win. ### Reloading A `behavior.luau` edit ripples to existing refs with no restart: dispatch reads `mod.ref` fresh each time and `require`'s cache is re-run in place. A type whose folder appears at runtime is picked up on the next dispatch — negative results are not cached either. ## The names your type's assets hold (`references:`) An asset that names another asset by a string depends on it: the named asset travels with it into a pack or a pull, and a name nothing answers to is an unresolved dependency `worldValidation` reports and the push gate refuses. The engine reads `require(...)` and the asset lookups on its own; a name your type's format or API carries anywhere else is one you declare, in `type.yaml`: ```yaml references: # A top-level key of this type's own files that holds a name (or a table of them). keys: - { key: "shader", type: "shader" } # A call's argument, counting from 1, wherever the call is written. args: - { call: "g:node", position: 2, type: "procNode" } # A field of the options table a call takes. fields: - { call: "fx.beam", field: "material", type: "material" } ``` `type` is the category the name resolves in, one of `asset.categories()`. An argument declared once per category, at the same `call` and `position`, takes the name from whichever category answers. A key or a field holds one category: declared again with another `type`, it takes the later one. The block is declared as the type registers, when the library or the world holding it is laid into the VFS, so every reference table reads it whatever script has or has not run. `asset.declareReferenceKey`, `asset.declareReferenceArg` and `asset.declareReferenceField` declare the same things from a script, for a surface that is no type's. ## What search does with your type (`indexing:`) A type declares what search embeds for its instances. **This is not optional and there is no useful default**: ZeroMind runs your declaration and adds nothing of its own, so anything you do not point at is absent from the index — silently, and for every instance of the type forever. Twenty types once shipped with no `indexing:` block and every instance of them was unfindable. A type whose instances are never searchable (a run record, a log) says so with `indexing: none`; every other type declares a recipe. A type without an `about.yaml` beside its `type.yaml` refuses every push that carries it, whether or not the push edited the type. Texts in it that are not written yet follow the rule every `described` file follows: they refuse the push that edits, stages or commits the type. Two words carry the whole thing, and they are the same two the search tool exposes: - **`identity`** — what an instance IS. For anything you can look at, that is the picture (`content:` + `modality: image`, matched directly by a text query). For everything else it is the authored text that says what it is. - **`capability`** — what it DOES and how it is made. Code, settings, the model-written summary of them. A type with no behaviour has no `capability` entry. A type with nothing to look at has no image. Leaving a slot empty is a statement; filling it with whatever happens to be lying around is not. The one you have to decide when authoring a type is: *for an instance of this, what is the thing a person would recognise it by, and what is the thing it does?* A texture answers "the image" and "its compression settings". A module answers "its README" and "its code". Write those two answers into `indexing:` and the rest follows. Three specifics worth knowing before you write one: - **`derive` is instructed by this type's own `README.md`.** A model reads an instance's source and writes a description; what it embeds is the description, not the source. It follows your README to know what it is looking at, so a type whose README says what its instances are gets good derivations for free. There is no prompt to name. - **`derive` loses detail.** It keeps the main technique and drops secondary ones. If the source is code you want searchable by its own vocabulary, declare the same files a second time as `capability` with `extractor: verbatim`. Two entries, same role, different failure modes. - **Never `source: { field: name }`.** A filename is one or two words with no usable embedding, and a corpus indexed that way answers "language runtime" with `say_runtime_2.soundClip`. `facets:` is the second stage: a `file:` embedded whole (`.metadata`, so keys nobody declared still get indexed) plus computed keys that state a value for every instance including `false` — the raw file can imply "not rigged" and can never say it. The full schema, every extractor and the facet sources are in [`assetTypes/README.md`](../README.md); the scaffolded block with inline guidance is in [`template/type.yaml`](template/type.yaml). ## A container whose contents work together (`system: true`) A type that is a container can say its contents are one working whole by declaring `system: true` at the top level of its `type.yaml`. `package` declares it: the components, modules, scenes and tools a package ships are parts of one system. The declaration is plain data, read from the decoded `type.yaml` (`require("@builtin::assetTypes.assetType.shared.declaration").of("package").system`), and a type that leaves it out is an ordinary type. ## What your type looks like (`preview:`) A type declares how its instances are pictured, and the engine makes the picture when something needs it: staging an instance whose `preview.png` is missing or pictures content it no longer holds queues a render, a view that shows the instance asks for one, and `ref:preview()` renders one on demand. An edit renders nothing on its own. Each `preview.png` records the content it pictured, which is how a stale one is told from a current one. The preview studio owns the light, the backdrop, the framing and the camera, and nothing in the world reaches it, so an instance pictures the same in every world. Declare one of four recipes: | `kind` | The picture is | Your type provides | |---|---|---| | `instantiate` | the asset stood in the studio through its own `instantiate` | `ref.instantiate` | | `image` | a file the instance holds, fitted to the frame, nothing rendered | `source.files`, the candidate files in order | | `surface` | the asset painted on a builtin mesh | `mesh`, and `ref.previewMaterial(self) -> { material }` | | `custom` | whatever `ref.preview(self, opts)` returns | `ref.preview` | ```yaml preview: kind: surface mesh: sphere ``` A scene-instantiable type that declares nothing still answers `ref:preview()` through its `instantiate`, but persists no picture: the declaration is what makes the engine keep one. List `preview.png` among the type's files so an instance may hold it. The picture is findable only when `indexing.content` names it. The two are separate statements, and neither is derived from the other: ```yaml indexing: content: - role: identity modality: image source: { file: "preview.png" } ``` `@builtin::assetTypes.assetType.shared.previewRecipe` reads the declaration; the scaffolded block with inline guidance is in [`template/type.yaml`](template/type.yaml). ## Typing a result from the instance (`M.refShapes`) Every method on `M.ref` is checked against the type its `--!return` names, and every asset of the type gets the same one. That is right for most methods and wrong for the ones whose result is shaped by the ASSET: a method answering one entry per child folder, per row of a config, per binding an input map declares. The widest true annotation for those is `{ [string]: Thing }`, and an indexer accepts every key — so a caller's typo reads as valid and nothing reports. `M.refShapes` lets the type state the result per instance. Each entry is `function(self) -> (typeExpression, source?)`: a Luau type expression for THIS asset, and the module whose type vocabulary the expression uses. Read the asset; never run it — stating a type must not take effect. ```lua -- inputMap.assetType/behavior.luau — the shipped example. -- `activate()` hands back one handle per control the map declares. M.refShapes = { activate = function(self): (string, string) local names = {} for _, control in ipairs(M.ref.controls(self)) do table.insert(names, control.name .. ": Handle") end if #names == 0 then return "", "" end return "{ " .. table.concat(names, ", ") .. " }", "@builtin::modules.zinput.scheme" end, } ``` With it, `map.jump:onPressed(fn)` resolves and `map.noexisting` is reported with the map's real controls. Without it, both pass silently. ### What the call site has to say A per-instance type is matched by the asset's IDENTITY, so it applies only where the reference the method is called on says WHICH asset. Two spellings do: ```lua -- a component field, whose declared default names the asset public = { map = Field.assetRef("inputMap", "@builtin::inputMaps.default", Sync) } local controls = public.map:activate() -- typed for THAT map -- an annotation, naming category and identity local m: AssetRef<"inputMap", "@builtin::inputMaps.default"> ``` `asset.resolve("<identity>", "<category>")` carries the CATEGORY, so the methods the category defines are checked on the result — but not which asset it found, so a per-instance result keeps the category's declared return. A reference that names no asset (`asset.resolve(someVariable)`, a value passed in as a parameter) carries neither, and calls on it are unchecked. That is the same rule everywhere: the checker states what the code states, and a name computed at runtime states nothing. ### The result is a value, not a binding The type belongs to the expression, so it travels the way any inferred type travels. Indexing the call's result is checked; stashing it in a module local and indexing it from another function is not, because the local's declared type is what carries across — and `any` (or no annotation) carries nothing: ```lua -- checked: `d.greting` is reported function awake() local d = public.dialogue:lines() d.greeting:say() end -- NOT checked: `lines` is a module local typed `any` local lines: any = nil function awake() lines = public.dialogue:lines() end function start() lines.greting:say() end ``` Bind what you need at the call site and the names stay checked in both places — the asset-derived type at the boundary, ordinary scoping after it: ```lua local lineGreeting = nil function awake() local d = public.dialogue:lines() lineGreeting = d.greeting -- `d.greting` is reported here end function start() lineGreeting:say() end ``` ### When nothing is reported and you expected something From a call site, a type that is correct and a type that was never published look the same: no diagnostic either way. `require("@builtin::assetTypes.assetType.shared.refShapes").published()` answers which it is. It returns two maps — the category surfaces, and the per-asset results keyed by identity and then by method: ```lua local shapes = require("@builtin::assetTypes.assetType.shared.refShapes").published() shapes.categories.dialogue --> "{ lines: () -> any, lineNames: () -> { string } }" shapes.returns.Shopkeeper.lines --> "{ browsing: Line, farewell: Line, greeting: Line, wares: Line }" ``` An identity absent from `returns` was never published for, which is a different thing from published-and-correct — and the reason to look here rather than at the call site. The answers are recomputed when an instance is written, so a control added to a map reaches the checker with no restart. Only types that declare `refShapes` are read per instance, and at most 64 assets of one type are — past that the type keeps its declared return and the engine log names what was dropped. ## The instantiate hook (`M.ref.instantiate`) — a contracted return A type opts into becoming part of the scene by defining `instantiate` on its `ref` table. That is the whole opt-in: `ref:canInstantiate()` is true exactly when the hook exists, so consumers offer a scene path — an `Asset.source` field, a viewport drop, a tool argument — by CAPABILITY rather than by a list of type names. Unlike `inspect`, this hook's **return is a contract**. A caller writes one piece of code against every instantiable type, so what comes back cannot vary by type: ```lua -- behavior.luau local Instantiable = require("@builtin::assetTypes.assetType.shared.instantiable") local M = {} M.ref = { instantiate = function(self, target, opts) local root = Instantiable.root(self, target, opts) -- IN: the base opts -- ... compose whatever this type is, under `root`, NOW ... return Instantiable.result(self, root, idMap) -- OUT: the contract end, } return M ``` **IN.** `target` is an owning entity ref: the instance lands under (or, for a hierarchy type, onto) that owner. With no target the type spawns a fresh root. `position`, `rotation`, `scale`, `name` and `temporary` mean the same for every type — `Instantiable.root` applies them to a root you mint, `Instantiable.place` to one you adopt, so you never re-read the spec. Honour more opts of your own if your type needs them, and document them in the hook's `--!arg` docs. **OUT.** Return `(root, idMap)` through `Instantiable.result`: - **`root`** — the composed root, as an `EntityRef`. Composition is **synchronous**: everything your type builds is live when you return, so the caller can parent to it and read its components in the same statement. Do not defer the work to a component's `awake` and return an empty shell — a root that is not live is refused. - **`idMap`** — the `originalId -> runtimeId` map naming what you spawned, or nil for a type with no addressable children (`result` normalises it to `{}`). **A caller never receives nil.** A component that re-composes your asset on every load keeps this map and passes it back in, which is how a cross-entity reference into the composition survives a reload. `AssetRef` runs every `instantiate` through `result` on the way out whether or not your type called it, so returning something else fails at your own call rather than handing a caller a nil root. Calling it yourself is still how you say what you return, and running it twice changes nothing. `@builtin::assetTypes.assetType.shared.instantiable`'s README is the full reference for both halves. ## The inspect hook (`M.ref.inspect`) `asset.inspect(ref)` resolves `ref`, builds a common envelope shared by every asset (`identity`, `name`, `guid`, `source`, `typeName`, `typeDefinitionPath`, `scope`, `origin`, `description`, `tags`), then calls the resolved type's own inspect hook — `M.ref.inspect(self)` on `behavior.luau` — for the type-specific `detail`. The hook returns *only* `detail`; the framework fills in everything else: ```lua -- behavior.luau local M = {} M.ref = { inspect = function(self) -- self.path is the asset's own folder. Parse the asset's OWN -- files — source text, a native payload header, its `.metadata` -- — never runtime state (a live component instance, a GPU -- upload, a compiled schema): inspect must work on an asset that -- hasn't been compiled, uploaded, or registered yet. return { -- type-specific fields, whatever this type wants to surface } end, } return M ``` A type that omits `M.ref.inspect` yields the generic record: the envelope alone, `detail = nil`. That's a valid, working state — not an error — but it means agents calling `asset.inspect` / `tools.use("assets","describe", ...)` on an instance of the type see only identity and scope, none of what makes an instance of it meaningful. Declaring the hook is what makes a type's instances inspectable for what they actually are. A hook that raises leaves `detail = nil` and sets `record.warning` to the error text — `asset.inspect` itself never raises for a resolved ref. ## Discovery - `asset.list("assetType")` — every registered asset type. - `asset.inspect("<typename>")` — the type's identity, source path, and this README, plus its `about.yaml` texts as `detail.about`. - `asset.resolve("<typename>", "assetType")` — the `<typename>.assetType` asset itself (used by the validator to find the type's `type.yaml`). ## Related - `assetTypes/README.md` — the full `type.yaml` schema and validator rules. - `@builtin::assetTypes.assetType.shared.instantiable` — the instantiation contract's shared implementation, both halves. - Every other `*.assetType/` here — the concrete types built on this meta-type. ## The Inspector a type ships Every type names the file its Inspector sections come from with `inspector: { type: "inspector.luau" }` in its type.yaml. `asset.create("assetType", name)` scaffolds the block and an `inspector.luau` whose Contents section lists an asset's files, built from `ctx.parts`. `asset.validate` on a type that names none reports `assetType.inspector_required` (an error for a `@builtin` type the engine's library authors; a warning for a world's own, and for one the library carries by reference, which the world that published it answers for), and one whose file does not load `assetType.inspector_invalid`. ## In the Inspector Type: what the type.yaml declares (suffix, container, primary files, the settings and inspector blocks), whether the type ships a behavior, how many instances it has, and **Open** for its files. Schema: the settings every instance carries, as read-only typed controls at their defaults (a type whose schema is per instance says where it is declared). Instances: a link to each of the first 20 assets of the type, and how many there are when there are more.
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# api The ZeroJS public API: zerojs.new/eval, VM run/get/set, sentinels, and version. The package root init.luau re-exports this module.
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# bridge Marshaling between Luau host values and a realm's JavaScript value model. `bridge.toJs(rt, luauValue)` lifts a Luau value into JS; `bridge.toLuau(rt, jsValue)` lowers a JS value back into Luau. Numbers, strings and booleans pass through both ways. Luau `nil` becomes `values.undefined`; `values.undefined` becomes `nil` and `values.null` returns the sentinel itself. A dense integer-keyed Luau table becomes a 0-based JS array; any other plain table becomes a JS object. Luau functions become JS functions (and vice versa), calling back across the boundary with arguments and return values marshaled. Tables carrying a metatable and userdata are opaque host handles, wrapped in a private JS field and unwrapped back to the original on the return trip, so values like AssetRefs survive round trips. Both directions are deep and cycle-safe: a per-call seen-map yields one result container per source container.
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# compiler Compiles JavaScript source (parsed by `zerojs.parser`) to Luau source that executes against the same realm value model as the interpreter (`zerojs.runtime`). Objects, prototypes, the stdlib, promises, typed arrays and the bridge are shared between tiers, so compiled and interpreted code interoperate freely on one VM: bindings persist across runs, either tier can call functions the other created, and host marshaling behaves identically. The speed comes from eliminating the interpreter's per-node dispatch and environment lookups: JS statements become plain Luau control flow, locals become Luau locals, and array element access rides the runtime's dense integer-indexed storage (`rt.iget`/`rt.iset`). Surface: - `compile(source, sourceName?) -> (luauSource?, err?)` — translate a program. - `load(source, sourceName?) -> (chunk?, err?)` — translate and load; the chunk takes the runtime companion as its argument. - `makeRtc(rt, globalObj, globalEnv?)` — build the runtime companion binding the JS-semantics operations (operators, member access, calls, classes, destructuring, async/generators, step budgets) to a realm. - `runOn(rt, globalObj, source, sourceName?)` — compile and run against a realm, returning the JS completion value. Coverage spans the language the parser accepts: expressions and operators with JS coercion semantics, control flow (including switch fall-through and labeled-free break/continue), functions, closures, arrow functions with lexical `this`, `arguments`, destructuring with defaults and rest, template literals, regex literals, classes (inheritance, `super`, accessors, fields, static members), try/catch/finally across loop and return boundaries, async/await on the VM event loop, and generators. A construct outside the covered set raises `compile bail: <node>`; `zerojs.api`'s auto engine then runs that program on the interpreter and records the bail.
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# zerojs guide The guides-tool entry for ZeroJS: quickstart, API surface, marshaling, sandbox, and language scope.
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# errors Construction and propagation of JavaScript errors: `makeError` builds a JS Error object, `throwJs`/`throwError` raise a thrown JS value across the Luau boundary, and `isJsThrow` recovers it, so JS exceptions round-trip as Luau errors.
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# event_loop.module The per-VM asynchronous core for zerojs: a microtask queue, a timer heap, and a coroutine driver. One loop is built per VM as `event_loop.new(rt)`, where `rt` is the realm (used only for its `nowMs` clock). The loop is Promise-agnostic — `suspend(waker)` takes a callback-registering function, never a promise — so the promise layer can be built on top without the loop depending on it. ## Surface - `loop:enqueueMicrotask(fn)` — append a plain Luau thunk; jobs run FIFO. - `loop:drainMicrotasks()` — run queued jobs until the queue is empty; a job may enqueue more jobs, which run in the same drain. A job error propagates out of `drainMicrotasks` (the caller decides policy); remaining jobs stay queued. - `loop:setTimer(fn, delayMs) -> id` — one-shot timer due at `nowMs + max(0, delayMs)`. - `loop:setInterval(fn, delayMs) -> id` — repeating timer on the same clock; it re-arms after its callback runs. - `loop:clearTimer(id)` — cancels a one-shot or interval; an unknown id is a no-op. - `loop:runDueTimers(nowMs)` — fires every timer due at `<= nowMs` in due-time order (insertion order breaks ties), draining microtasks after each callback. - `loop:hasPendingWork() -> boolean` — true while any timer is armed or any spawned coroutine is suspended awaiting a wake. - `loop:spawn(fn, ...) -> co` — runs `fn` in a coroutine driven by the loop; an error inside propagates to the resumer with its traceback preserved. - `loop:suspend(waker)` — callable only from inside a loop-spawned coroutine. Registers the coroutine as suspended and yields. `waker(resume)` receives a `resume(ok, value)` callback; calling it enqueues the coroutine's resumption as a microtask, and `suspend` returns `(ok, value)` to the coroutine.
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# globals The minimal global surface installed onto a VM's global JS object. `globals.install(rt, globalObj)` seeds `globalThis` (a self-reference), the `undefined`/`NaN`/`Infinity` values, a `console` with `log`/`warn`/`error` bound to the engine log (every line prefixed `[zerojs]`), `Object` (callable, with `Object.keys`), `Array` (with `Array.isArray`), and the `Error`, `TypeError`, `RangeError`, `ReferenceError` and `SyntaxError` constructors. Each error constructor is callable with and without `new`; instances carry the class prototype, own `name`/`message`/`stack`, and a stack captured from the interpreter's live call stack at construction, so `instanceof Error` holds for every subclass. Function `name` and `length` and prototype `constructor` are non-enumerable, following the realm's enumerability model.
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# interpreter The tree-walking evaluator: `interpreter.run(ast, opts)` executes a parsed program against a realm, resolving scopes and closures, driving statements and expressions, and enforcing the per-run step budget.
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# lexer The JavaScript lexer: `tokenize(src)` turns source text into a flat token array ending in an eof token, recursively lexing template expression bodies and disambiguating regex from division by the preceding token.
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# modules.module The ES module graph for zerojs: evaluate-once semantics, namespace objects, and cycle detection, parameterized by a host resolver so it stays asset-agnostic. `evaluate` walks the dependency graph depth-first from a root id, evaluating each module body once through the interpreter's module entry and caching the frozen namespace in a per-VM registry keyed by id. `vm:evalModule` is the public entry.
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# parser The JavaScript parser: `parser.parse(src, sourceName)` lexes the source and builds the abstract syntax tree the interpreter walks, applying operator precedence, automatic semicolon insertion, and syntax-error reporting.
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# regex Standalone regular-expression engine: `compile(pattern, flags)` parses a JavaScript regex into a node tree and returns a `Regex` whose `exec(s, startIndex)` runs a backtracking match. Positions and matching are byte-based over UTF-8 strings. It depends only on `zerojs.errors` for syntax raises and never touches JS values.
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# runtime The JavaScript object model and coercion engine: property get/set with prototype-chain walking, arrays, functions, key ordering, `instanceof`, and the `toNumber`/`toStringJs`/`toBoolean`/equality operations the interpreter evaluates against.
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# stdlib The JavaScript standard-library surface installed onto a realm's global object. `stdlib.install(rt, globalObj)` applies each submodule installer. `object.luau` owns the `Object` callable and its statics, `Object.prototype`, `Function.prototype` (call/apply/bind), a minimal `Number.prototype.toString`, and the global conversion and parsing functions (`parseInt`, `parseFloat`, `isNaN`, `isFinite`, `String`, `Number`, `Boolean`).
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# zerojs_assettype Exercises the `zJs` assetType: registration, `onCreate` scaffolding, and the static write-time diagnostics pipeline (`onChange` parse + import resolution, surfaced by `ref:check()`). Fixtures are authored under the per-test sandbox.
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# zerojs_async tests Exercises the per-VM asynchronous foundation: the event loop (microtask queue, timers, coroutine driver), the shared millisecond clock `rt.nowMs`, and the JS-visible `queueMicrotask` global. Two layers of coverage: - JS-level, through the public `zerojs.new():run` path — `queueMicrotask` ordering (script code before microtasks, FIFO across calls, nested enqueues draining in the same turn), the non-callable `TypeError`, and `typeof queueMicrotask === "function"`. Because `vm:run` marshals its completion value before draining microtasks, ordering that spans the sync/microtask boundary is proven through a host-bridged log the microtask mutates and a follow-up read, rather than through the run's return value alone. - Luau-level, probing the loop object directly via `require("zerojs.event_loop")` against a real realm from `require("zerojs.runtime")` — microtask FIFO and re-enqueue-during-drain termination, timer due-ordering with insertion-order tie-breaking, per-timer microtask drains, `clearTimer`, `setInterval` re-arming, `hasPendingWork` transitions, and the `spawn`/`suspend`/waker round-trip where resumption is enqueued as a microtask. One row covers `vm:run` refusing to return while asynchronous work is pending (message directs to `runAsync`), and one covers `rt.nowMs` returning a millisecond-resolution recent epoch.
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# zerojs_lexer tests Lexer suite: tokens, numbers, strings, templates, regex-vs-division, punctuators, comments/newlines, and the value sentinels.
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# zerojs_modules test suite Exercises the ES module graph: `vm:evalModule` with an in-memory resolver, the evaluate-once registry, namespace objects (sorted keys, frozen-lite), import binding immutability, cycle detection, unresolved/parse/throw error surfacing with error caching, named-default declaration hoisting, and the snapshot export semantics. In-memory resolvers keep every case asset-free and deterministic.
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# zerojs_parser tests Parser suite: expression precedence and shapes, statements, classes, patterns, and ASI.
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# zerojs_regex tests Regex engine suite: literals, escapes, character classes, anchors, groups, alternation, greedy/lazy quantifiers, backreferences, flags (i/m/s/g), empty-match safety, the step guard, and the unsupported-construct raises — every expected value checked against V8 `RegExp.exec`.
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# zerojs_semantics tests Runtime + interpreter suite: coercion, equality, scoping, closures, classes, destructuring, spread, async guard, and the public API.
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# zerojs_smoke tests End-to-end smoke corpus: each test runs one unmodified, plausible copy-paste JavaScript program through a fresh `zerojs.new()` VM and asserts the final values against real-JavaScript ground truth. The programs carry no zerojs-specific idioms — each is code a developer could paste from a real project or tutorial. Covered programs: lodash-style array/object utilities (`chunk`, `uniq`, `groupBy`, `pick`), a regex-driven CSV line parser with quoted fields and doubled-quote escapes, a `{{placeholder}}` template renderer using a function replacer, a Map-based word-frequency counter with multi-key sorting and destructuring, a JSON config deep-merge via object spread, a closure-based date-stamped logger using `toISOString` and `padStart`, a tokenizer built on the `while ((m = re.exec(src)) !== null)` loop over a global regex, and a three-level class hierarchy exercised through `filter`/`map` and a `toJSON` round-trip.
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# zerojs_stdlib tests Standard-library surface: the `Object` callable and its statics, `Object.prototype` methods, `Function.prototype` call/apply/bind, and the global conversion and parsing functions (`parseInt`, `parseFloat`, `isNaN`, `isFinite`, `String`, `Number`, `Boolean`). Also guards the consolidated globals path (console, `Array.isArray`, the Error family).
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# zerojs_typed_arrays tests The binary-data surface: ArrayBuffer, the TypedArray family (element read/write with per-kind conversion, construction from lengths / arrays / iterables / buffers / other views, the buffer-copy `set` path, shared `subarray` views, prototype methods, iteration), and DataView in both byte orders. Also guards the realm's typed-array fast paths in `rt.get` / `rt.set` / `rt.hasOwn` and the bridge crossings (typed array → Luau number array, Luau buffer → Uint8Array).
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# values The JavaScript value model: the `undefined` and `null` sentinels, their predicates, and `jsTypeof`, which classify the primitive and reference values the interpreter operates on.
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# zJs (asset type) A zJs asset is a JavaScript ES module: a `<name>.zJs/` folder whose `main.js` holds JavaScript source parsed and evaluated by the `zerojs` interpreter. The identity is `<name>` (the `.zJs` suffix strips). ## Folder shape - `main.js` — the module body. **Required.** - `README.md` — instance documentation. **Required.** - `.metadata` — tags sidecar (`{"tags": []}`). **Required.** ## How to create one ```luau asset.create("zJs", "greeter") -- Creates /zero/source/greeter.zJs/ with a hello-world main.js. asset.create("zJs", "greeter", { source = "export const x = 1" }) -- main.js is the given source verbatim. ``` ## Static diagnostics Every write to `main.js` reparses the module and resolves its import specifiers against the live asset index. `asset.resolve("<name>", "zJs"):check()` returns `{ ok, diagnostics }`: `ok` is true when the module parses and every import resolves to another zJs module; each diagnostic carries a `severity`, `message`, `line`, and `col`. No JavaScript runs during a check.
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# luau_introspect (module) Parses Luau/asset source TEXT into structured declarations. Pure string/pattern parsing (`string.find` / `string.match` / `string.gmatch`) over the literal source — no compiling, no VM spawn, no runtime state, no engine FFI. Given source text, it extracts what is written in the file. This is the shared parser every per-assetType `M.ref.inspect` hook uses to turn a component/module/tool's own source into the structured record `asset.inspect` returns. ## Exports - `docstrings(src) -> DocMap` — scans `--!desc` / `--!arg` / `--!return` / `--!example` comment runs and binds each run to the name of the declaration on the next non-comment line (the identifier after `function`, `public:`, `local function`, or `M.`). - `publicFields(src) -> { FieldEntry }` — parses `public = { name = Field.<kind>(default, mode), ... }` table-literal entries and module-scope `public.<name> = Field.<kind>(...)` assignments. - `events(src) -> { EventEntry }` — parses `events = { name = Event(payloadSchema?, syncMode?), ... }` table-literal entries. - `methods(src) -> { MethodEntry }` — parses `function public:<name>(...)` / `typed function public:<name>(...)` declarations (params + optional return type). - `lifecycleHooks(src, catalog) -> { string }` — top-level `function <name>(` declarations whose name is in the caller-supplied `catalog` array. - `moduleExports(src) -> { ExportEntry }` — parses `M.<name> = function` assignments, `function M.<name>(...)` declarations, and a trailing `return { foo = foo, ... }` export table. - `forSource(src, computeFn) -> any` — memoises `computeFn(src)` keyed on `src` itself in a module-local table. The same source text returns the cached result without re-running `computeFn`; different source text recomputes. Keyed on the source content (not an asset checksum) because composite/container assets (component folders, scene folders, etc.) all hash to the empty-string checksum — a checksum-keyed cache collapses every such asset's detail onto whichever one was inspected first. ## Usage ```luau local Introspect = require("modules.luau_introspect") local src = self:getInitScript() local detail = Introspect.forSource(src, function(s) return { fields = Introspect.publicFields(s), events = Introspect.events(s), methods = Introspect.methods(s), hooks = Introspect.lifecycleHooks(s, lifecycleCatalog), } end) ``` ## Notes - Every function is a pure string→table transform: same source text in, same structured table out, every time. No reads of live component state, no entity/world queries. - Structural scanning runs over a comment- and string-aware **mask** of the source (a same-length copy where comment bodies and string-literal contents are blanked to spaces, delimiters and newlines preserved). Pattern matches and brace/paren balancing run on the mask — so a brace, `Field.`, `Event(`, or a whole entry that appears inside a comment or a string literal never registers — while captured values are sliced from the original source at the same (aligned) indices. This makes the parser robust to apostrophes in comments, commented-out entries, string defaults containing `}` / `Field.` / `Event(`, and `[[ ]]` long strings. - `default` / `category` are raw trimmed source-text slices (with any trailing comment stripped), not evaluated values. - For a **ref constructor** (`Field.assetRef` / `dataRef` / `resource` / `componentRef`) the FIRST positional argument is the category / contract / componentType selector, captured under `category`; the SECOND argument is captured under `default`. - For every **other** Field kind the first argument is the `default` and `category` is nil. - A trailing `Sync` / `NoSync` identifier is captured as `sync`, tolerating a trailing comma or a trailing comment after the last argument. - Field/Event entries whose key is a computed or indirect expression (`[expr] = Field.number(...)`) are omitted — only literal identifier keys are recognised. - `methods` captures a `...` variadic parameter (as `name = "..."`), with its `: <type>` annotation when present. - A `--!desc` written above a field/event declaration (`<name> = Field.<kind>(...)` / `<name> = Event(...)`) or a `public.<name> =` assignment binds to that name in `docstrings`, and is folded into the corresponding `publicFields` / `events` entry's `desc`. - `lifecycleHooks` never hardcodes the lifecycle-callback catalog; the caller passes the list of names to match against. - `forSource`'s memo is bounded (oldest-key eviction) so a long session touching many distinct asset versions can't grow it without limit.
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module · born here
❒asset
# assetType.shared.ref Builds the metatable every `AssetRef` (the `{ __ref, type, name, guid, identity, path }` envelope returned by `asset.resolve` / `asset.ref`) carries. Replaces the per-call C metatable that used to live in `crates/zero_scripting/src/ffi/bindings/asset.rs::attach_asset_ref_metatable`. ## Public API ```lua local assetRef = require("@builtin::assetTypes.assetType.shared.ref") -- Called by the Rust factory (push_asset_ref_handle) via -- _G.__build_asset_ref_proxy after the envelope fields are set. assetRef.build(envelope) -- attaches AssetRefMT, returns the table ``` The module exposes no invalidation surface — discovery is registry-driven and hot-reload is transparent (see "Discovery and hot-reload" below). ## Method dispatch order `ref.foo` is resolved in this order: 1. **Default methods** — `getSource` / `getBytes` / `getText` / `exists` / `inspect` and the lazy `meta` property. Per-type definitions cannot override these (engine contract from gh#1889). 2. **Per-type `ref` table** — discovered through `asset.resolve(<typename>, "assetType")` + `require(<identity>.behavior)`. The lookup resolves to whichever `<typename>.assetType/` folder is currently registered for the typename (built-in, user, or library-vendored) and pulls its `ref` methods. 3. **Nil** — unknown key, same shape as the original C metatable. ## Adding methods for a new asset type Drop a `behavior.luau` into the type folder: ``` src/lua/lib/assetTypes/<typename>.assetType/ ├── type.yaml -- structural spec (existing) ├── behavior.luau -- ref + global behaviour (new) └── template/ -- placeholder body (existing) ``` `behavior.luau` returns: ```lua return { ref = { --!desc Per-instance method on every `<typename>` AssetRef. myMethod = function(self, ...) ... end, }, global = { -- Reserved for the asset.<typename>.* surface — not consumed -- yet; included so the contract from gh#1889 lands cleanly. }, } ``` Within `ref` methods, `self` is the AssetRef envelope: `self.path`, `self.identity`, `self.guid`, `self.type`, `self.name` are available. Engine-required fields (`guid`, `path`, `identity`, `type`) must not be redefined. ## Discovery and hot-reload Type discovery uses the asset registry, so it doesn't matter where a `<typename>.assetType/` folder lives — engine built-ins under `@builtin::assetTypes.<X>`, user types dropped under `/zero/source/<X>.assetType/`, or types vendored inside an imported library all resolve identically. The dispatcher walks `asset.resolve(<typename>, "assetType")` → canonical identity → `require <identity>.behavior` on every miss; the asset registry is the cache for the resolve half and Luau's `_LOADED` is the cache for the require half. Hot-reload is transparent. When a `<typename>.assetType/behavior.luau` is rewritten through VFS, the engine's `invalidate_require_cache_for_state` re-runs the module and mutates the cached `_LOADED[<identity>.behavior]` table in place. Dispatch reads `mod.ref` on every access (rather than caching a sub-pointer), so existing AssetRefs see the new methods on the very next access — no Rust-side hook into this module is needed, and no invalidation API is exposed for callers to call. The same registry-driven path also handles type **registration** correctness: dropping a new `<typename>.assetType/behavior.luau` updates the asset registry, the next `asset.resolve(<typename>, "assetType")` returns the new ref, and AssetRefs of that type immediately gain the new methods. ## Why Luau, not Rust The asset surface needed per-category behaviour (`material:getProperties()`, `bundle:instantiate(entityId)`, `tool:run(args)`) and the old shape couldn't grow without an FFI change per method. Owning the proxy in Luau means: - Type-specific methods ship as content (the `<typename>.assetType/` folder), not engine code. - Adding a new asset type drops in a new folder; no Rust rebuild. - Methods can call any other Luau global (`vfs`, `asset`, `Material`, `entity`, etc.) directly, instead of going through narrow FFI primitives. ## Consumers - `crates/zero_scripting/src/ffi/bindings/asset.rs::attach_asset_ref_metatable` — the Rust factory that pushes envelopes invokes `_G.__build_asset_ref_proxy` once per push. - Every Luau call site of `asset.resolve` / `asset.ref` / `entity(id).component.X.material` / any binding declared `AssetRef<...>` — they all receive envelopes built through this module.
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module · born here
❒asset
# yaml.module YAML decode + encode for authored engine content. Pure Luau, no engine dependencies — a general parsing library, not data-system plumbing. ```luau local Yaml = require("@builtin::modules.yaml") local doc = Yaml.decode(vfs.read(path)) vfs.write(path, Yaml.encode(doc)) ``` ## Supported subset - Block mappings (`key: value`) and block sequences (`- item`), nested to any depth. - Compact sequence-of-mapping entries (`- path: x` / ` kind: y`). - Flow collections — `{ a: 1, b: 2 }` and `[1, 2, 3]` — single line. - Plain scalars with type inference: `~` / `null` → nil, `true` / `false` → boolean, numeric literals → number, everything else → string. - Single- and double-quoted strings (`''` escapes a literal quote inside a single-quoted string; `\n` `\t` `\r` `\\` `\"` inside a double-quoted one). A quote opens a quoted scalar where a scalar begins — after `key:`, after a `- ` entry marker, or inside a flow collection — so a plain scalar carries an apostrophe as data (`note: the world's rules`). Quoted keys are read in flow mappings. - `#` comments — honored outside quotes, so a `#` inside a quoted string is kept as data. - Literal (`|`) and folded (`>`) block scalars — the bare indicators only. A block scalar's content is literal text: quotes (balanced or not), `#`, `key: value` and `---` inside it are data. - An optional leading `---` document marker. ## Loud-error contract Constructs outside the subset above raise instead of misparsing: anchors/aliases (`&`, `*`), tags (`!`), directives (`%`), multi-document streams (a second `---`), block-scalar chomping/indentation indicators (`|-`, `|+`, `>-`, `|2`, ...), tab indentation, and inconsistent indentation (both block structure and block-scalar bodies). Every error carries the offending line number (`yaml: line N: ...`), so a bad config points straight at the line to fix. Tab indentation is rejected everywhere — including block-scalar body lines whose leading whitespace contains a tab. A tab after the first non-space character of a line is content and passes through. ## API - `Yaml.decode(text: string): any` — decode a YAML document into a Luau value (table, scalar, or nil for an empty document). Raises on malformed input or an unsupported construct. - `Yaml.decodeWithComments(text: string): (any, boolean)` — decode as `decode` does, and report whether the text carries a comment by the decoder's own rule: a `#` at a line's start or after whitespace, outside a quoted scalar and outside a block scalar. Re-encoding the value drops such comments, so an editor that writes a document back reads this first. - `Yaml.encode(value: table): string` — encode a Luau table as YAML (block style, two-space indent, alphabetically sorted keys). Raises on values YAML can't represent (functions, userdata, non-string mapping keys). A top-level empty table encodes to an empty document, which decodes back to `nil` (the YAML empty-document ambiguity).
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module · born here
❒asset
# assetType runtime The machinery that reads a `<typename>.assetType/behavior.luau` and turns its declarations into live behaviour. A `behavior.luau` is a table of declarations — `ref` methods, `modules` shared code, an `events` schema, a `namePattern`, `refShapes`, and the `onCreate` / `onRegister` / `onChange` / `onDelete` / `validate` / `settingsDefaults` / `settingsCorrections` hooks. None of it runs itself. This is the code that runs it, and it lives here because reading a type's declarations is the **assetType type's own behaviour** — the same way `material.assetType` owns what a `.material` does. ## Sub-modules | Module | Reads | Responsibility | |---|---|---| | `ref.module` | `ref`, `modules` | Builds every `AssetRef` envelope, attaches the shared metatable, and dispatches per-type methods and shared modules onto it. Also owns edit-mode write-behind persistence. | | `create.module` | `onCreate`, `namePattern`, `validate` | Backs `asset.create`: resolves the type, checks the name against its pattern, runs `onCreate` (or clones `template/`), and writes the instance. `validate.module` beside it checks a creation `opts` table against the type's `createSchema`. Before running `onCreate`, resolves the type's settings chain (below) and hands the result to the hook as `opts.settings`. | | `settings.module` | `settings`, `settingsDefaults`, `settingsCorrections` | A type's declared settings schema and where its values live (`type.yaml`'s `settings:` block). `Settings.resolveForCreate` layers the schema's own defaults, the type's own `settingsDefaults(name, opts, asked)` hook (a DEFAULT the schema can't express — a name-derived convention, a fact read off a payload the caller handed it, a value following a field `asked` shows a higher layer naming; any later layer overrides it), the Preset Manager, an importer's settings, the caller's `settings` table, then the type's own `settingsCorrections(values, name, opts)` hook (a CROSS-FIELD CONSTRAINT the schema can't express, applied last over the fully merged values). A correction over a default/preset/importer value lands silently; a correction that would override what the caller's own `settings` table explicitly asked for refuses the creation instead, naming the field and why. Neither hook is ever handed a table to mutate; each returns what it wants changed (`settingsCorrections` may also return a `{ [field]: reason }` table for that refusal message). `Settings.cloneValues` deep-copies a values table — `create.module` hands `onCreate` a copy, never the table it stamps. `Settings.valuesOf` / `writeValues` read and write an asset's own values file. | | `typeYaml.module` | `type.yaml` | The folder a type lives in and its parsed `type.yaml`, decoded once per content version of the file. `settings.module` and `inspector.module` read their blocks through it. `about` / `aboutAt` read a type's `about.yaml` (`intent`, `function`, `usage`), leaving out any key that is empty or still starts with `[[describe]]`; `aboutRows` and `aboutMarkdown` lay the texts out for the Inspector and the `types/<name>` guide. | | `inspector.module` | `type.yaml`'s `inspector:` block | Which inspector a type declares for its assets (`inspector: { type: ... }` or `{ instance: ... }`), and the declaration that file returns — the sections it adds, the generic ones it replaces, and their order — or the problem that kept it from loading. | | `onRegister.module` | `onRegister` | Fires an instance's once-only registration hook — on arrival, on world load, and for `@builtin` library instances. | | `changeDispatch.module` | `onChange`, `onDelete`, `refShapes` | Routes a VFS source write or a folder delete to the enclosing typed asset's type hooks. | | `refShapes.module` | `refShapes`, `ref` | Publishes what every `AssetRef<category>` answers to, so a member read on an asset-typed value is checked against that category's real surface. | | `events.module` | `events` | The per-asset event runtime behind `ref.events`. | | `instantiable.module` | `ref.instantiate` | The instantiation contract an asset type opts into: `root` stands the root entity, `place` applies the base placement opts to one the type adopted, and `result` shapes the `(root, idMap)` every `instantiate` returns. Also registers the `sceneInstantiable` field-constraint validator. | | `declaration.module` | `type.yaml` | The type's decoded declaration, read once and held until a write inside an `.assetType` folder; what every question about a type as a whole reads. | | `previewRecipe.module` | `type.yaml` `preview:` | How an instance's `preview.png` is produced: which of the four recipes (`instantiate`, `image`, `surface`, `custom`) the type declares, and what that recipe needs. | ## Reaching it ```luau local rt = require("@builtin::assetTypes.assetType.shared") rt.ref.loadTypeBehavior("material") ``` Fields resolve lazily. The prelude requires the sub-modules directly, in dependency order (`ref`, then `changeDispatch`, `onRegister.install()`, `refShapes.install()`) — a table that required all six on load would take that ordering away from it.
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backing path · modules/workflow.module

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