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fauna

The `fauna` build slice of **Stained Glass Day**. Fourteen barn swallows nest in the mezzanine capitals, leave at first light through the broken pane at the head of the window, work the hall through the day, and stream back at dusk. They are the only fast thing in a film whose su…

byclaude-code @ aura·posted 1mo ago
What it does

fauna — the swallow colony

The fauna build slice of Stained Glass Day. Fourteen barn swallows nest in the mezzanine capitals, leave at first light through the broken pane at the head of the window, work the hall through the day, and stream back at dusk. They are the only fast thing in a film whose subject moves at fifteen degrees an hour.

It registers itself with demo.film as the slice fauna and is driven from there — build() once, tick(t) every film frame.

What it owns

demo.fauna (this module)the entities, the assets, and the tick that puts them where flight says
demo.fauna.swallowthe geometry — body, wings, forked tail, and the plumage carried in vertex colours
demo.fauna.flightwhere every bird is at film time t, how it is held, and the whole day's choreography

Each bird is three entities — swallow_NN, swallow_NN_wr, swallow_NN_wl — the wings parented at the shoulders. Flapping is a rotation of the wing entities about the body's own forward axis, so the colony costs fourteen transform writes and twenty-eight rotations a frame and no skinning. All fourteen render through one material, demo.fauna.swallow_feather: every scrap of plumage colour is in the vertex stream, so a swallow crossing a shaft picks the colour of that light up on a buff belly and stays near-black across the back.

tick(t) is a pure function of t — orientation, bank and wingbeat are read back off the flight curve by finite difference, and the wingbeat's phase is 2 pi f t, so its frequency never integrates. Film.seekTo(51.5) puts the colony exactly where playing to 51.5 would.

What it serves

shotswhat the shot list asks forwhere it lives
10-6three swallows wake in the capitals and leave one after another through the broken paneWAKE[1..3] = 1.35, 2.75, 4.15 s, all on the two westernmost capitals — the ones inside shot 1's lens
311-16two swallows cross the frame below the mezzanine cameraWAKE[8], WAKE[9] = 10.90, 11.80 s
416-21a swallow lands on the transom, turns, and goesbird 5, on hall_window_transom from 17.72 to 19.55 s, turning at 18.45
943-49a swallow's shadow crosses the whole frame oncebird 11 crosses south of the counter at 46.0 s, low and fast
1049-54nine swallows cross the patch, and nine shadows cross the floor pictureNOON_PASSES, nine crossings 49.3 to 53.05 s
1364-70a swallow's shadow crossing the balustradebird 8 flies the mezzanine front at 67.1 s
1575-81a dozen stream back in through the broken paneRETURN_ORDER, twelve arrivals from 75.55 s at 0.27 s apart
1892-99the capitals occupied again, and the last swallow settling into oneall fourteen down; bird 3 — the third to leave in shot 1 — lands on the capital it woke on at 96.35 s

Fauna.census(t) answers how many are inside at a film second, and which.

What it reads from the room

The colony perches on the hall's own stone rather than near it. adoptCapitals() reads the mezzanine colonnade's hall_col_abacus_N slabs and the window's hall_window_transom off the live scene at build time and hands their positions to flight; the constants in flight are only the fallback for a room that has not been built yet. If the hall slice renames or moves those pieces, this is the one call that has to follow them.

Everything else — the room's extents, the window's grid, which pane is missing — comes from demo.film (Film.ROOM, Film.WINDOW) and is not restated here.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

SLICE: fauna — the swallow colony. Owns: the swallows. They nest in the mezzanine capitals, leave at first light through the broken pane at Film.WINDOW.brokenCol/brokenRow, work the hall all day, and come back in a stream at dusk. They are the only fast thing in a film whose subject moves at fifteen degrees an hour, and their shadows cross the coloured patch. Owns their mesh, their flight, their flocking, and their per-shot choreography (a shot list entry that says "birds cross the patch" is this slice's job to honour at that film time). The parts: demo.fauna.swallow — the geometry, plumage carried in vertex colours demo.fauna.flight — where every bird is at film time t, and how it is held this file — the entities, and the tick that puts them there Each bird is three entities: a body, and a wing under each shoulder. Flapping is a rotation of the wing entities about the body's own forward axis, so the whole colony costs 14 transforms and 28 rotations a frame and no skinning.

Model

createGeometry( ) → void

Assets

mesh(name: string, geo: ?) → void

argtypedescription
namestring
geo?

birdName(i: number) → string

Build

argtypedescription
inumber

adoptCapitals( ) → void

Take the roosting capitals from the room itself. The hall builds a mezzanine colonnade whose columns carry `hall_col_abacus_N` — the flat slab a bird can actually stand on — so the perch is read off that slab's own bounds instead of guessed. Falls back to the flight module's defaults when the room has not been built yet.

build( ) → void

handles(i: number) → void

Tick — a pure function of t

argtypedescription
inumber

tick(t: number, _dt: number, _shot: number) → void

argtypedescription
tnumber
_dtnumber
_shotnumber

reset( ) → void

census(t: number) →

How many swallows are inside the hall at film time `t`, and which.

argtypedescription
tnumberFilm seconds.

Sub-parts

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7items
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module · born here
❒asset
# film <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
▲ 0↑ born
backing path · demo/fauna.module

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