Log inGet started
Package

doomspr_PLAY_die5.material

Newest version

README.md

[name]

One-paragraph description of what surface look this material produces and where it's intended to be used.

Shader

Name the shader bound in mat.yaml::shader (e.g. @builtin/shaders/standard or a custom shader path).

Inputs

  • floats.<name> — value, units, valid range.
  • colors.<name> — what colour channel/term it drives.
  • textures.<name> — what map slot it fills.

Add more floats: / colors: / textures: keys as the shader exposes them.

Usage

Material.Apply(entityId, "[name]")