config
The command slice's own constants: the commander's feel and the commander's look. The camera's composition (`CAM` — where the station stands, how far the sight line reaches, the zoom and pan rates, and the rule that opens the lens on a narrow screen), how near a press counts as a…
config
The command slice's own constants: the commander's feel and the commander's
look. The camera's composition (CAM — where the station stands, how far the
sight line reaches, the zoom and pan rates, and the rule that opens the lens
on a narrow screen), how near a press counts as a pick, how long an order
marker stands, and the HUD's tokens derived from the shared PALETTE.
Consumed by game.command.CommanderCam, game.command.Command,
game.command.markers and ui.hud.Hud. Nothing here belongs to another
slice, which is why it is not in game.shared.
Scoped to this part · feeds back into the world's score.