transfer.computeShader
- README.md495 B
- bindings.yaml550 B
- shader.wgsl15.5 KB
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README.md
transfer compute shader
The retarget transfer: one invocation per output frame of a baked clip. It builds the
source pose at that frame by forward kinematics over the clip's keys, gives each mapped
target bone the source's anatomical frame carried from the source body onto the target
body, and writes the target's local rotations channel after channel, with the pelvis and
root translation and the frame's time. modules/retarget builds its buffers and reads the
result back into a clip.