NativeRiderControls.inputMap
The input map sends raw controller values to the full reconstructed controller. Trick recognition, pop, catch and landing remain in the native behavior pipeline.
Native rider controls
The input map sends raw controller values to the full reconstructed controller. Trick recognition, pop, catch and landing remain in the native behavior pipeline.
Keyboard: W push; X other-foot push; S brake; A/D steer; arrow keys right-stick directions; hold/release Space for down-to-up ollie; Z/C grab triggers; Q/E bumpers; F get on/off the board; R reset. Arrow-key flicks can be diagonal.
Gamepad: left stick steer/body; right stick flicks and partial-deflection manuals; south/west push; east brake; north mount/dismount; triggers grab; bumpers native modifiers. Touch offers separate steering and trick sticks.
Keyboard right-stick directions are digital. Analog manuals require a controller or touch stick. These bindings are editable entirely inside Zero.
Scoped to this part · feeds back into the world's score.