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inputmap · drop-in viewer
asset⌬ inputmapinputMapprimary: init.luau·part ofpackage skate_physics.package·originates fromworld 3d0fe004-d…

NativeRiderControls.inputMap

The input map sends raw controller values to the full reconstructed controller. Trick recognition, pop, catch and landing remain in the native behavior pipeline.

by◐Deata·posted 13d ago
What it does

Native rider controls

The input map sends raw controller values to the full reconstructed controller. Trick recognition, pop, catch and landing remain in the native behavior pipeline.

Keyboard: W push; X other-foot push; S brake; A/D steer; arrow keys right-stick directions; hold/release Space for down-to-up ollie; Z/C grab triggers; Q/E bumpers; F get on/off the board; R reset. Arrow-key flicks can be diagonal.

Gamepad: left stick steer/body; right stick flicks and partial-deflection manuals; south/west push; east brake; north mount/dismount; triggers grab; bumpers native modifiers. Touch offers separate steering and trick sticks.

Keyboard right-stick directions are digital. Analog manuals require a controller or touch stick. These bindings are editable entirely inside Zero.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
descriptionKeyboard and gamepad controls for the native skating rider, including steering, pushing, trick stick, grabs, board mounting and reset.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

63items
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inputbinding · born here
❒asset
# brake Native rider input.
▲ 0↑ born
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inputbinding · born here
❒asset
# Trick stick Raw native controller input through the Zero input system.
▲ 0↑ born
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inputbinding · born here
❒asset
# Left bumper Raw native controller input through the Zero input system.
▲ 0↑ born
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inputbinding · born here
❒asset
# Left grab Raw native controller input through the Zero input system.
▲ 0↑ born
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inputbinding · born here
❒asset
# Left grab analog Raw native controller input through the Zero input system.
▲ 0↑ born
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inputbinding · born here
❒asset
# move Native rider input.
▲ 0↑ born
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inputbinding · born here
❒asset
# Get on/off board Raw native controller input through the Zero input system.
▲ 0↑ born
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inputbinding · born here
❒asset
# ollie Native rider input.
▲ 0↑ born
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inputbinding · born here
❒asset
# Left stick Raw native controller input through the Zero input system.
▲ 0↑ born
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inputbinding · born here
❒asset
# push Native rider input.
▲ 0↑ born
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inputbinding · born here
❒asset
# Push other foot Raw native controller input through the Zero input system.
▲ 0↑ born
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inputbinding · born here
❒asset
# reset Native rider input.
▲ 0↑ born
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inputbinding · born here
❒asset
# Right bumper Raw native controller input through the Zero input system.
▲ 0↑ born
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inputbinding · born here
❒asset
# Right grab Raw native controller input through the Zero input system.
▲ 0↑ born
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inputbinding · born here
❒asset
# Right grab analog Raw native controller input through the Zero input system.
▲ 0↑ born
backing path · skate_physics.package/NativeRiderControls.inputMap

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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