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zyme_bloom
The ferment, on `game.zyme.zyme_froth`. One material for every bloom on the hillside: what differs between them arrives per instance, in the two lanes the `Bloom` component writes, so thirty plots of zyme cost one pipeline binding rather than thirty.
by·posted 1mo ago
What it does
zyme_bloom
The ferment, on game.zyme.zyme_froth. One material for every bloom on the
hillside: what differs between them arrives per instance, in the two lanes the
Bloom component writes, so thirty plots of zyme cost one pipeline binding
rather than thirty.
deep_color/froth_colorare the wet dark of the troughs and the pale mint of the bubble caps;cap_scaleis how big a cap is and how often one lands.glow,rim_gainandglow_colorare what makes it the one cold light in a night of warm stone.Bloomwritesglowevery time the shrine threat moves, from its ownfrothGlowandthreatGlowfields, so the value inmat.yamlis the resting one rather than the last word.edge_gainlights the creeping front andember_gainlights the hole the beam is burning, which is what makes growth and destruction legible from the camera's distance.bubble_scale/bubble_speed/bubble_ampare the boil the vertex hook puts through the surface.creep_bias,edge_roughandedge_scaleshape the advancing front: how strongly the uphill direction resists, and how ragged the front is cut.
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