sword_hit.soundClip
One sword blow landing on a hollow soldier: a short metallic ring with a dull iron thud behind it, close and dry, with no reverb tail. Half a second. Generated from the game's art-direction sentence.
sword_hit — a blade landing on rusted mail
One sword blow landing on a hollow soldier: a short metallic ring with a dull iron thud behind it, close and dry, with no reverb tail. Half a second. Generated from the game's art-direction sentence.
Played by game/sound on the entity Game/sound/swing, a spatial one-shot.
The sound slice fires it the moment the Vigil's swing goes live — read off
game.vigil's own phase (light_active / heavy_active) rather than wired
across slices — moving the emitter to the player's position and re-arming
autoplay so a one-shot can retrigger.
Checked against design/references/01-in-play.png: the fight's sound is the
ring of iron, not a clean sword-film whoosh.
Scoped to this part · feeds back into the world's score.