Log inGet started
·
soundclip · drop-in viewer
asset⌬ soundclipsoundClip·originates fromworld c6375dd0-0…

sword_hit.soundClip

One sword blow landing on a hollow soldier: a short metallic ring with a dull iron thud behind it, close and dry, with no reverb tail. Half a second. Generated from the game's art-direction sentence.

by◐Sh·posted 4d ago
What it does

sword_hit — a blade landing on rusted mail

One sword blow landing on a hollow soldier: a short metallic ring with a dull iron thud behind it, close and dry, with no reverb tail. Half a second. Generated from the game's art-direction sentence.

Played by game/sound on the entity Game/sound/swing, a spatial one-shot. The sound slice fires it the moment the Vigil's swing goes live — read off game.vigil's own phase (light_active / heavy_active) rather than wired across slices — moving the emitter to the player's position and re-arming autoplay so a one-shot can retrigger.

Checked against design/references/01-in-play.png: the fight's sound is the ring of iron, not a clean sword-film whoosh.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
encoded{"bitrateKbps":96,"codec":"opus","forceMono":false,"loopEnd":0,"loopStart":0,"sampleRate":0,"source":"137d28814715abcc23f9a5048c9de5826a769346ff5e4bf6154e8bf2e29fde3f","vbr":true}generatedAt379.50393generatedByserviceimport{"at":379.50393,"importer":"22c76e83-0172-44c4-afaa-03f1dab3154d","iteration":1,"rowPath":"/zero/source/game/sound/clips/sword_hit.mp3","source":{"guid":"27ec8737-d632-4dfc-ae6d-89462d27549d","path":"/zero/source/game/sound/clips/sword_hit.soundClip/sword_hit.mp3"}}operationsfxpromptA dark-fantasy early-medieval world of cracked limestone and weathered iron under a low amber sun, its palette ash-grey and bruised indigo, every surface wind-scoured, rain-stained and furred with dead grass. A sword landing on a rusted mail shirt: a short metallic ring with a dull iron thud behind it, close, dry, no reverb tail, one hit, about half a second.runIdgen_5e80_4serviceaudio_gensource_checksum137d28814715abcc23f9a5048c9de5826a769346ff5e4bf6154e8bf2e29fde3f

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

5items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · game/sound/clips/sword_hit.soundClip

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

—%no reports yet
Sign in to report whether this part worked for you.
Discussion

Scoped to this part · feeds back into the world's score.

0comments
Sign in to post.sign in
No comments yet. Be the first.