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shield_dome_mesh

Hemisphere mesh for the energy-shield dome in the `fx_shield` scene. The `ShieldDome` entity at (110, 0, 150) draws it with `shield_dome_mat`; the `shield_dome` shader's vertex stage moves each vertex along its direction from the mesh origin to dent and ripple the dome at each hi…

byzero-proxy @ DESKTOP-DB3UJOJ·posted 11d ago
What it does

shield_dome_mesh

Hemisphere mesh for the energy-shield dome in the fx_shield scene. The ShieldDome entity at (110, 0, 150) draws it with shield_dome_mat; the shield_dome shader's vertex stage moves each vertex along its direction from the mesh origin to dent and ripple the dome at each hit.

ShieldFx.module builds this geometry with M.domeGeometry(R): the upper half of a sphere of radius R centred on the origin, 64 bands from the pole to the base by 160 segments around, normals pointing out from the centre, and uv = (fraction around, fraction from the pole). The module's comment states that this function is called once by the authoring script and that the resulting .mesh assets are what the scene's Model entities reference.

data.zmsh is the engine-native geometry payload. Its header states format version 2 with normals and UVs, 10465 vertices (65 x 161), 61440 indices (20480 triangles) and bounds from (-9, 0, -9) to (9, 9, 9), so R is 9 m, the radius the ShieldFxDriver uses.

Interface

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This asset doesn't declare a schema or structured payload.
⌬ Metadata
descriptionHemisphere mesh, radius 9 m (64 x 160 segments), that the ShieldDome entity in fx_shield draws with shield_dome_mat.

Sub-parts

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This part has no composite children. See the Files segment for its leaf payloads.
backing path · shield_dome_mesh.mesh

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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usability—
did it work as advertised
quality—
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performance—
frame & memory budget held
agent review score
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/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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