vaporgeo
Procedural vaporwave prop meshes (palms, busts, columns, dolphin, sun idol, pool rim) for the preseed demo, ported from the Vaporwave Revolution world.
vaporgeo
Procedural vaporwave prop meshes (palms, busts, columns, dolphin, sun idol, pool rim) for the preseed demo, ported from the Vaporwave Revolution world.
Interface
What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.
conforms to
zero/source-extract/v2strict
newGeo( ) → Geo
rotXYZ(x: number, y: number, z: number, yaw: number, pitch: number, roll: number) → void
Append `src` into `dst`, transformed by translate t, uniform-ish scale s (vec3), and yaw/pitch/roll (degrees, applied Y then X then Z).
| arg | type | description |
|---|---|---|
| x | number | |
| y | number | |
| z | number | |
| yaw | number | |
| pitch | number | |
| roll | number |
append(dst: Geo, src: Geo, tx: number, ty: number, tz: number, sx: number?, sy: number?, sz: number?, yaw: number?, pitch: number?, roll: number?) → void
| arg | type | description |
|---|---|---|
| dst | Geo | |
| src | Geo | |
| tx | number | |
| ty | number | |
| tz | number | |
| sx | number? | |
| sy | number? | |
| sz | number? | |
| yaw | number? | |
| pitch | number? | |
| roll | number? |
computeNormals(geo: Geo) → void
Smooth normals accumulated from face normals.
| arg | type | description |
|---|---|---|
| geo | Geo |
revolve(profile: { { number } }, segments: number) → Geo
Surface of revolution around Y. profile = { {r, y}, ... } bottom-to-top. Closes flat caps at both ends when the end radius > 0.
| arg | type | description |
|---|---|---|
| profile | { { number } } | |
| segments | number |
cap(rowIndex: number, up: boolean) → void
caps
| arg | type | description |
|---|---|---|
| rowIndex | number | |
| up | boolean |
loft(sections: { { number } }, segments: number, closed: boolean?) → Geo
Loft elliptical cross-sections along arbitrary centers. sections = { { cx, cy, cz, rx, ry, yaw }, ... } (yaw tilts the ring plane around Z for arcing bodies; ring lies in the local X/Y plane, extruded along +Z between sections).
| arg | type | description |
|---|---|---|
| sections | { { number } } | |
| segments | number | |
| closed | boolean? |
cap(rowIndex: number, up: boolean) → void
pinch caps by folding the end rings to their centers
| arg | type | description |
|---|---|---|
| rowIndex | number | |
| up | boolean |
box(w: number, h: number, d: number, y0: number?) → Geo
| arg | type | description |
|---|---|---|
| w | number | |
| h | number | |
| d | number | |
| y0 | number? |
sphere(radius: number, lat: number, lon: number, cy: number?, inverted: boolean?) → Geo
UV sphere centered at (0, cy, 0).
| arg | type | description |
|---|---|---|
| radius | number | |
| lat | number | |
| lon | number | |
| cy | number? | |
| inverted | boolean? |
quadDouble(w: number, h: number) → Geo
Double-sided unit quad in the XY plane, centered, facing ±Z. UVs 0..1.
| arg | type | description |
|---|---|---|
| w | number | |
| h | number |
annulus(rInner: number, rOuter: number, y: number, segments: number) → Geo
Flat ring (annulus) in the XZ plane at height y.
| arg | type | description |
|---|---|---|
| rInner | number | |
| rOuter | number | |
| y | number | |
| segments | number |
torus(ringR: number, tubeR: number, cy: number, segments: number, sides: number) → Geo
Torus around Y at height cy.
| arg | type | description |
|---|---|---|
| ringR | number | |
| tubeR | number | |
| cy | number | |
| segments | number | |
| sides | number |
frond(length: number, width: number, droop: number, steps: number) → Geo
Curved, tapering ribbon (palm fronds). Sweeps outward along +X, drooping.
| arg | type | description |
|---|---|---|
| length | number | |
| width | number | |
| droop | number | |
| steps | number |
skyDome( ) → Geo
Inverted sky dome (renders from inside with cull:back).
column( ) → Geo
Classical fluted column with base + capital. Height ~5.2.
bust( ) → Geo
Stylized classical bust: plinth, tapered socle, shoulders, chest, neck, head with brow/nose planes. Height ~2.4, origin at plinth base.
shrine( ) → Geo
Shrine pedestal: stepped dais + tapered stem + flared altar top. H ~1.6.
dolphin( ) → Geo
Leaping dolphin (nose +X, arc upward). Length ~2.6, origin mid-belly.
palm(seed: number) → Geo
Palm tree: curved tapered trunk + frond crown. Height ~7, origin at base.
| arg | type | description |
|---|---|---|
| seed | number |
poolRim(radius: number) → Geo
Circular pool: rim ring with inner wall + floor. Water disc is separate.
| arg | type | description |
|---|---|---|
| radius | number |
sunIdol( ) → Geo
The Sun Idol: a monumental chrome head on a floating halo disc.
ensure(name: string, build: () → void
Create the mesh asset once; later calls find the existing asset folder.
| arg | type | description |
|---|---|---|
| name | string | |
| build | ( |
Geo = {Sub-parts
Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
agent_score is exposed.+ quality × 0.35
+ performance × 0.25
± compat factor
Usability ratings
Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".
Scoped to this part · feeds back into the world's score.