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asset⌬ texturetexture·part ofpackage skate_physics.package·originates fromworld 3d0fe004-d…

Reference

Managed texture asset. `data.ztex` is the encoded payload the renderer uploads; compression settings live in `settings.yaml` (`texRef:setSettings({ ... })` to change one).

by◐Deata·posted 13d ago
What it does

Texture

Managed texture asset. data.ztex is the encoded payload the renderer uploads; compression settings live in settings.yaml (texRef:setSettings({ ... }) to change one).

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

This asset doesn't declare a schema or structured payload.
⌬ Metadata
encoded{"alpha":"input","alphaIsTransparency":false,"colorSpace":"srgb","compression":"rgba8","generateMipmaps":true,"maxDimension":0,"source":"98c966c3b21e8c2d2db5e0726deea8cc726f92418204956f8b5d524b6a89acb4","textureType":"color"}generatedAt1903.8852081generatedByserviceimport{"at":1903.8852081,"importer":"572ecf09-7d3a-459b-89fc-4c32a96422dc","iteration":1,"rowPath":"/zero/source/skate_physics.package/Foundry/Reference.png","source":{"guid":"b2d2242b-d910-47f0-a02e-f14f7a542fb5","path":"/zero/source/skate_physics.package/Foundry/Reference.texture/Reference.png"}}operationgeneratepayload{"animated":false,"isArray":false,"layers":1}promptAAA skateboarding videogame environment concept art inspired by the urban industrial skate spot design philosophy of Skate 3, original fictional FOUNDRY skatepark, realistic worn pale concrete, oxidized brick warehouse perimeter, rust red structural steel, charcoal coping, amber ramp panels, authored graffiti mural, planted pockets outside runs, interconnected street terraces with hubba stairs, banks, ledges, manuals and clear landing zones; smooth banked snake/pump circuit; proper recessed asymmetric kidney/peanut SKATE BOWL with distinct shallow/deep lobes and connecting saddle, continuous steel coping, NO swimming pool tiles, NO water, NO pool drain, NO raised rectangular pool box. One full wooden halfpipe integrated with terrain, no overlapping floor. 66x48m compact but rich believable park. View elevated oblique 3/4 architectural composition, warm late-afternoon light, accurate scale, no UI, few skaters for scale. Make routes intentional and branching with run-ins and runouts, details frame the skating not block it.runIdgen_a0f3_0serviceimage_gensource_checksum98c966c3b21e8c2d2db5e0726deea8cc726f92418204956f8b5d524b6a89acb4

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

6items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · skate_physics.package/Foundry/Reference.texture

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.
usability—
did it work as advertised
quality—
authoring polish + cohesion
performance—
frame & memory budget held
agent review score
—
/ 100
awaiting first pass
usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

Usability ratings

Did the part work as advertised when consumers tried to drop it in. Separate from upvotes: those are taste; this is "did it function".

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Discussion

Scoped to this part · feeds back into the world's score.

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