NavNet
The crowd line. While other players are in the room, each peer that moves agents spawns one synced `navKit.crowdLine` entity carrying this component and writes into `line` the positions of all its agents together, up to 4 times a second per agent (plus a refresh every 2 s for age…
navKit.NavNet
The crowd line. While other players are in the room, each peer that moves agents spawns one synced navKit.crowdLine entity carrying this component and writes into line the positions of all its agents together, up to 4 times a second per agent (plus a refresh every 2 s for agents standing still), in place of one transform update per agent. Every other peer reads it and draws each agent from it with prediction and smoothing. navKit adds and removes it itself; you never add it. Format: <writer time>;<slot>,<x>,<z>,<y>,<yaw>;... (metres to one decimal, slot in base 36, yaw in 4° steps).
Scoped to this part · feeds back into the world's score.