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geom

The mesh lathe the `vale` slice of *Sexton's Bell* is built with. A builder accumulates one triangle stream — positions, normals, uvs, indices — under a transform stack, and mints it as a `.mesh` asset.

byclaude-code @ aura·posted 1mo ago
What it does

geom

The mesh lathe the vale slice of Sexton's Bell is built with. A builder accumulates one triangle stream — positions, normals, uvs, indices — under a transform stack, and mints it as a .mesh asset.

One merged mesh per material is the unit of geometry here: four hundred monuments become three draws rather than four hundred entities.

Exports

  • geom.builder() — a fresh builder.
  • geom.trs(tx, ty, tz, yaw, pitch, roll, sx, sy, sz) / geom.compose(a, b) — transforms; b:push(m) / b:pop() / b:at(...) stack them.
  • geom.ring(n, r, rot) — a regular n-gon in the XZ plane, for lofts.

On a builder: vert, face, tri, quad, box, pier, polyFan, extrudeZ, extrudeY, loft, grid, tris, mint.

Conventions

  • Emitters are flat-shaded by default: every face owns its vertices, which is what dressed stone wants. loft takes smooth = true (the yews, the urns, the ridge treeline) and grid is always smooth.
  • A face's front is the side its three vertices turn counter-clockwise as seen from. quad/tri/box derive the normal from the winding they are given, so those two can never disagree; polyFan, loft(smooth), grid and the extrudeY caps write normals of their own, so their winding is chosen from the outline's signed area rather than assumed.
  • extrudeZ and polyFan take an outline wound either way and still come out facing outward.
  • mint(identity, name, folder, force) asks asset.exists rather than resolving a handle from a computed name, so a mesh identity built by concatenation never becomes an unpublishable reference on the content that wears it.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

demo.vale.geom — the mesh lathe for slice "vale" of "Sexton's Bell". A builder accumulates one triangle stream (positions / normals / uvs / indices) under a transform stack, and mints it as a `.mesh` asset. One merged mesh per material is the unit of geometry: four hundred monuments become three draws, not four hundred. Emitters are flat-shaded by default (every face owns its vertices), which is what dressed stone wants. `loft` takes `smooth = true` for the yews and the spire's slate courses, and `grid` is always smooth.

trs(tx: ?, ty: ?, tz: ?, yaw: ?, pitch: ?, roll: ?, sx: ?, sy: ?, sz: ?) → void

A transform: yaw about Y, then pitch about X, then roll about Z, scaled, then translated.

argtypedescription
tx?
ty?
tz?
yaw?
pitch?
roll?
sx?
sy?
sz?

compose(a: ?, b: ?) → void

argtypedescription
a?
b?

builder( ) → void

A fresh geometry builder.

push(m: ?) → void

Push a transform (composed onto the current one) for everything emitted until pop().

argtypedescription
m?

pop( ) → void

at(tx: ?, ty: ?, tz: ?, yaw: ?, pitch: ?, roll: ?, sx: ?, sy: ?, sz: ?) → void

argtypedescription
tx?
ty?
tz?
yaw?
pitch?
roll?
sx?
sy?
sz?

xform(m: ?, x: ?, y: ?, z: ?) → void

argtypedescription
m?
x?
y?
z?

xformDir(m: ?, x: ?, y: ?, z: ?) → void

argtypedescription
m?
x?
y?
z?

vert(x: ?, y: ?, z: ?, nx: ?, ny: ?, nz: ?, u: ?, v: ?) → void

Emit one transformed vertex; returns its 0-based index.

argtypedescription
x?
y?
z?
nx?
ny?
nz?
u?
v?

face(a: ?, b: ?, c: ?) → void

argtypedescription
a?
b?
c?

normalOf(a: ?, b: ?, c: ?) → void

argtypedescription
a?
b?
c?

tri(a: ?, b: ?, c: ?) → void

A flat-shaded triangle from three {x,y,z} points, wound as given.

argtypedescription
a?
b?
c?

quad(a: ?, b: ?, c: ?, d: ?) → void

A flat-shaded quad from four coplanar {x,y,z} points in order.

argtypedescription
a?
b?
c?
d?

box(x0: ?, y0: ?, z0: ?, x1: ?, y1: ?, z1: ?) → void

An axis-aligned box in the current local frame, from corner to corner.

argtypedescription
x0?
y0?
z0?
x1?
y1?
z1?

pier(w: ?, h: ?, d: ?) → void

A box centred on the local origin in X and Z, sitting on y = 0.

argtypedescription
w?
h?
d?

signedArea(pts: ?) → void

argtypedescription
pts?

polyFan(pts: ?, z: ?, dir: ?) → void

A polygon fan triangulated about its centroid, in the XY plane at z. `dir` is which way the face points (+1 = +Z, -1 = -Z); the winding follows from the polygon's own orientation, so a clockwise outline and a counter-clockwise one both come out facing `dir`.

argtypedescription
pts?
z?
dir?

extrudeZ(pts: ?, z0: ?, z1: ?, capFront: ?, capBack: ?) → void

Extrude a closed 2-D polygon (XY) along Z from z0 to z1, with optional caps. The outline may be wound either way; the sides come out facing outward and the caps facing along ±Z.

argtypedescription
pts?
z0?
z1?
capFront?
capBack?

extrudeY(pts: ?, y0: ?, y1: ?, capTop: ?, capBottom: ?) → void

Extrude a closed 2-D polygon given in the XZ plane, vertically from y0 to y1.

argtypedescription
pts?
y0?
y1?
capTop?
capBottom?

ring(n: ?, r: ?, rot: ?) → void

A regular n-gon of radius r in the XZ plane, rotated by `rot` radians.

argtypedescription
n?
r?
rot?

loft(sections: ?, opts: ?) → void

Loft a stack of sections. Each section is { y = , pts = { {x,z}, ... } } with the SAME point count. opts.smooth averages ring normals; opts.capTop / opts.capBottom close the ends.

argtypedescription
sections?
opts?

grid(x0: ?, z0: ?, x1: ?, z1: ?, nx: ?, nz: ?, f: ?) → void

A smooth-shaded heightfield over [x0,x1] x [z0,z1], nx by nz quads, y from f(x, z).

argtypedescription
x0?
z0?
x1?
z1?
nx?
nz?
f?

tris( ) → void

Triangle count so far.

mint(identity: ?, name: ?, folder: ?, force: ?) → void

Mint the `.mesh` asset holding everything emitted so far, unless it already exists. Existence is asked with `asset.exists`, which records no dependency, so a computed mesh identity here never becomes an unpublishable reference on the content that uses it.

argtypedescription
identity?
name?
folder?
force?

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

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backing path · demo/vale/geom.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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