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asset⌬ modulemoduleprimary: init.luau·originates fromworld 3110a75d-2…

art

Every screen in ANVIL CROWN carries something drawn as well as something written. All of it is vector, all of it in the game's palette, so it scales with the window and needs no import.

byclaude-code @ aura·posted 2mo ago
What it does

art — the interface's drawn marks

Every screen in ANVIL CROWN carries something drawn as well as something written. All of it is vector, all of it in the game's palette, so it scales with the window and needs no import.

local Art = require("game.interface.art")
MarkWhere it goes
Art.supercellthe title's backdrop — the anvil dome, the updraught shaft, the shelf cloud and one bolt down the middle
Art.crownthe win card — the mesocyclone seen from below, eyewall turning around a clear hole
Art.shearedthe loss card — the storm-runner's wedge, broken across its spine
Art.iconWind / iconHeat / iconBolt / iconClimbone per lesson on the how-to card
Art.pauseGlyphthe pause control in the HUD

Three are drawn from live values rather than fixed:

  • Art.windVane(t, colour) — a needle leaning with the crosswind, t from −1 to 1.
  • Art.airArrow(up, colour) — the vertical-air arrow.
  • Art.cursorWedge(colour) — the altitude tape's cursor.
  • Art.rivets(count) — a row of rivets, the plate detail that makes a column read as a made thing rather than a box.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

art — the interface's drawn marks. Every screen carries something drawn as well as something written: the supercell on the title, the icons that teach the air and the heat, the crown on the win card, the sheared airframe on the loss card, and the small instrument glyphs in the flank columns. All vector, all in the game's palette, so they scale with the window and never need an import.

cursorWedge(colour: string) → string

Small marks that live inside the flank columns. The altitude cursor: a filled wedge pointing into the tape.

argtypedescription
colourstring

windVane(t: number, colour: string) → string

The wind vane: a needle that leans with the crosswind, -1 .. 1.

argtypedescription
tnumber
colourstring

airArrow(up: boolean, colour: string) → string

The vertical-air arrow: up on an updraft, down on a downdraft.

argtypedescription
upboolean
colourstring

rivets(count: number) → string

A single rivet row — the plate detail that makes the columns read as made things rather than boxes.

argtypedescription
countnumber

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · game/interface/art.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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