tes_floor.shader
- .metadata225 B
- README.md553 B
- properties.yaml310 B
- shader.wgsl9.9 KB
README.md
tes_floor
Surface shader for the tesla hall's polished-concrete floor. Panel grid with
darkened expansion joints, shader-painted hazard ring / boundary square /
walkway lane worn back by noise, scorch streaks and strike burn spots, oil
stains under the equipment. Lights the slab analytically — high-bay lamps,
coil flood, discharge flash (flash), roving strike light (impact) and the
red warning beacons (beacon_pulse) — with a Blinn sheen for the sealed
surface. Driven per-frame by preseed.parts.p_tesla via the ptes_floor
material.