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tes_floor.shader

README.md

tes_floor

Surface shader for the tesla hall's polished-concrete floor. Panel grid with darkened expansion joints, shader-painted hazard ring / boundary square / walkway lane worn back by noise, scorch streaks and strike burn spots, oil stains under the equipment. Lights the slab analytically — high-bay lamps, coil flood, discharge flash (flash), roving strike light (impact) and the red warning beacons (beacon_pulse) — with a Blinn sheen for the sealed surface. Driven per-frame by preseed.parts.p_tesla via the ptes_floor material.