farm_prop
The built things on the farm — barns, silos, fence posts and rails, water tanks. One material for all of them: the mesh carries the colour per vertex and this shader hands it to the engine's own PBR lighting, so a corrugated silo and a tarred barn roof pick up the same low sun an…
farm_prop
The built things on the farm — barns, silos, fence posts and rails, water
tanks. One material for all of them: the mesh carries the colour per vertex and
this shader hands it to the engine's own PBR lighting, so a corrugated silo and
a tarred barn roof pick up the same low sun and cast the same long shadows as
the crop. roughness_min/roughness_max ride the vertex alpha, which the mesh
builder uses to make metal roofs read tighter than weathered timber.
Scoped to this part · feeds back into the world's score.