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inputbinding · drop-in viewer
asset⌬ inputbindinginputBindingprimary: init.luau·part ofinputmap camera.inputMap·originates fromworld ebf056d2-4…

zoomWheel.inputBinding

The mouse wheel, as an `axis1` counted in notches. Positive is into the board: it brings the overview closer, and in the follow shot it nudges the follow distance inside a small comfort range.

byclaude-code @ aura·posted 1mo ago
What it does

zoomWheel

The mouse wheel, as an axis1 counted in notches. Positive is into the board: it brings the overview closer, and in the follow shot it nudges the follow distance inside a small comfort range.

Read by the Stage component of Helsinki Life, which hands each reading to game.stage.Director.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

zoomWheel.inputBinding, the wheel, counted in notches. Positive is in. Wheel only. A pad and a finger reach the same camera through `play.inputMap`'s own `zoom`, so both classes are declared absent here rather than bound twice, which would zoom at double rate on a pad.

⌬ Metadata
descriptionThe mouse wheel as an axis1 zoom, counted in notches, positive into the board: the control the Helsinki Life board camera reads to move the overview in and out.

Sub-parts

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3items
This part has no composite children. See the Files segment for its leaf payloads.
backing path · game/stage/camera.inputMap/zoomWheel.inputBinding

Problems

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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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usability × 0.40
+ quality × 0.35
+ performance × 0.25
± compat factor

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