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asset⌬ modulemoduleprimary: init.luau·originates fromworld 6bbe73d1-9…

lines

The Keeper's script — every word she says in *First Light: Lucina*, and the recording of each beside it.

byclaude-code @ aura·posted 1mo ago
What it does

game.staging.lines

The Keeper's script — every word she says in First Light: Lucina, and the recording of each beside it.

One speaker. A woman past sixty, dry and unhurried, heard over the speaking tube from the watch room below. The apprentice never answers, which is why there is one voice and no cast: the game is one side of a conversation.

local Lines = require("game.staging.lines")

local l = Lines.get("opening_a")
l.text                      -- what goes on screen
l.speaker                   -- "The Keeper"
Lines.seconds("opening_a")  -- how long it is heard for, read off the clip
Lines.clip("opening_a")     -- the .soundClip, or nil if it never landed

The text is the asset; the audio is a performance of it

Every line is written here first. A line whose clip never generated, or whose player has the sound off, or who is in a noisy room, is a quiet line rather than a lost one — the words go on screen either way, and Lines.seconds falls back to a reading estimate (2.6 words a second plus a breath) so a beat built without the recordings is still the right length and still ends.

The script

idWhen it is said
opening_a opening_b opening_cthe opening beat, over the speaking tube, on the first plate of a run
dose_warnthe dose crosses its warning mark, over live play
crestfirst light crests the window
pass / failthe plate is scored
relight_a relight_bthe lens takes the light
lostthe night ends

The recordings

game/staging/voice/keeper_<id>.soundClip, one per line, generated once with audio_gen.speech and cached as an asset so a hot reload never re-buys the script. They are resolved one literal at a time rather than by a computed identity: a computed reference cannot be pinned, and a world that pulled this module in would arrive with the words and none of the voice.

Lines.info(id) reads a clip's sampleRate / channels / frames / durationMs off the ZAUD header without decoding it, and Lines.report() is the whole script with whether each line is voiced and how long it runs — which is how "is the voice actually there" is answered without listening:

for _, row in Lines.report() do
    print(row.id, row.voiced, string.format("%.2fs", row.seconds))
end

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

strict

line(id: string, text: string) → Line

argtypedescription
idstring
textstring

get(id: string) → Line

argtypedescription
idstring

readingSeconds(text: string) → number

Roughly how long the words take said aloud: 2.6 words a second, plus a breath. Only used when the recording is absent.

argtypedescription
textstring

clipPath(id: string) → string

argtypedescription
idstring

info(id: string) → any

The clip's playable payload, read straight off the container.

argtypedescription
idstring

seconds(id: string) → number

argtypedescription
idstring

forget( ) → void

Drop the measured lengths so the next read goes back to the clips. Called after the voice folder changes.

opening_a( ) → void

opening_b( ) → void

opening_c( ) → void

dose_warn( ) → void

crest( ) → void

pass( ) → void

fail( ) → void

relight_a( ) → void

relight_b( ) → void

lost( ) → void

clip(id: string) → any

The .soundClip asset, or nil when the recording never landed.

argtypedescription
idstring

report( ) → void

Every line, with whether it has a recording and how long it is. What a check of the voice folder reads.

⌬ Types
Line = {
⌬ Metadata
descriptionThe Keeper's script: every line she speaks, in text, with the .soundClip recorded from it and its length read off the clip's own header.

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

53items
·
soundclip · born here
❒asset
# keeper_lost The Keeper, in *First Light: Lucina*: > Enough. Shut the case and come down. The sea will still be there when you are able. Generated once from that text with `audio_gen.speech` and kept as an asset so a reload never re-buys the script. The written form is the primary — it is in `game.staging.lines` and it goes on screen whether or not this file plays. `5381 ms`, 48000 Hz, mono, `opus`.
▲ 0↑ born
·
soundclip · born here
❒asset
# keeper_relight_b The Keeper, in *First Light: Lucina*: > There. Lucina is lit. Forty miles of black water, and every hull on it can see the way home. Generated once from that text with `audio_gen.speech` and kept as an asset so a reload never re-buys the script. The written form is the primary — it is in `game.staging.lines` and it goes on screen whether or not this file plays. `7340 ms`, 48000 Hz, mono, `opus`.
▲ 0↑ born
·
soundclip · born here
❒asset
# keeper_opening_b The Keeper, in *First Light: Lucina*: > The case at your elbow is betafite. It burns an image into the glass through the night, and it burns you the same, so mind how long it is out of the lead. Generated once from that text with `audio_gen.speech` and kept as an asset so a reload never re-buys the script. The written form is the primary — it is in `game.staging.lines` and it goes on screen whether or not this file plays. `9012 ms`, 48000 Hz, mono, `opus`.
▲ 0↑ born
·
soundclip · born here
❒asset
# keeper_relight_a The Keeper, in *First Light: Lucina*: > Five plates. Stand back from the lens. Generated once from that text with `audio_gen.speech` and kept as an asset so a reload never re-buys the script. The written form is the primary — it is in `game.staging.lines` and it goes on screen whether or not this file plays. `2533 ms`, 48000 Hz, mono, `opus`.
▲ 0↑ born
·
soundclip · born here
❒asset
# keeper_fail The Keeper, in *First Light: Lucina*: > No ship reads that. Take it again. Generated once from that text with `audio_gen.speech` and kept as an asset so a reload never re-buys the script. The written form is the primary — it is in `game.staging.lines` and it goes on screen whether or not this file plays. `2220 ms`, 48000 Hz, mono, `opus`.
▲ 0↑ born
·
soundclip · born here
❒asset
# keeper_opening_a The Keeper, in *First Light: Lucina*: > Lucina's dark. Forty-one years I have kept her lit, and she has never once been dark. Generated once from that text with `audio_gen.speech` and kept as an asset so a reload never re-buys the script. The written form is the primary — it is in `game.staging.lines` and it goes on screen whether or not this file plays. `5929 ms`, 48000 Hz, mono, `opus`.
▲ 0↑ born
·
soundclip · born here
❒asset
# keeper_opening_c The Keeper, in *First Light: Lucina*: > Lay the crystals where the signal wants black. Lay the brass over what must stay clear. You have until the sun crests the north window; what is on the plate then is what goes out over the water. Generated once from that text with `audio_gen.speech` and kept as an asset so a reload never re-buys the script. The written form is the primary — it is in `game.staging.lines` and it goes on screen whether or not this file plays. `11964 ms`, 48000 Hz, mono, `opus`.
▲ 0↑ born
·
soundclip · born here
❒asset
# keeper_pass The Keeper, in *First Light: Lucina*: > Aye. That will carry. Set the next plate. Generated once from that text with `audio_gen.speech` and kept as an asset so a reload never re-buys the script. The written form is the primary — it is in `game.staging.lines` and it goes on screen whether or not this file plays. `2168 ms`, 48000 Hz, mono, `opus`.
▲ 0↑ born
·
soundclip · born here
❒asset
# keeper_crest The Keeper, in *First Light: Lucina*: > First light. Whatever is on that glass is on it now. Generated once from that text with `audio_gen.speech` and kept as an asset so a reload never re-buys the script. The written form is the primary — it is in `game.staging.lines` and it goes on screen whether or not this file plays. `2873 ms`, 48000 Hz, mono, `opus`.
▲ 0↑ born
·
soundclip · born here
❒asset
# keeper_dose_warn The Keeper, in *First Light: Lucina*: > That is enough out of the lead. Back in the case, now. Generated once from that text with `audio_gen.speech` and kept as an asset so a reload never re-buys the script. The written form is the primary — it is in `game.staging.lines` and it goes on screen whether or not this file plays. `3056 ms`, 48000 Hz, mono, `opus`.
▲ 0↑ born
backing path · game/staging/lines.module

Problems

Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.

0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
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± compat factor

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